saladinbobbins Posted October 30, 2020 Share Posted October 30, 2020 I've re-imagined an area of Fallout so that it's mostly intact but infested with Ghouls. Kind of a 28 days later, story. What I'd like to do is have a series of terminals whose entries tell the story of what happened. Unfortunately I can't find a guide on how to create this and looking at terminals that have story entries, how that's achieved is not particularly obvious. So does anyone know of a guide, or could somebody take a few minutes to explain to me how I'd go about this, please? Link to comment Share on other sites More sharing options...
SKKmods Posted October 30, 2020 Share Posted October 30, 2020 If you are using fixed terminals rather than holotapes you need to create a unique terminal for each instance, add text and then place it in the world: WorldObjects/Terminal/Filter on Default*Terminal and make a unique named copy of the model you want. DefaultTerminalDesk is a good starter. Add body text & menu items. Point render window at the right location/cell. Drag the Terminal Form/Object into render window. Make more. Enjoy. Link to comment Share on other sites More sharing options...
saladinbobbins Posted October 31, 2020 Author Share Posted October 31, 2020 I never considered Holotapes. Would they be easier/more lore friendly? Link to comment Share on other sites More sharing options...
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