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Simple way to prevent NPC from fleeing from player who is in danger?


Asterra

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On the surface, the behavior NPCs adopt around a player who is in danger (they scream and run for the hills, no matter how brave they are) seems non-defeatable. At least, not without, say, a script that perpetually changes their action, or something along those lines. Hoping I'm very wrong. I am looking to prevent both the running and the yelling. ("Whoa!")

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