StormbringerGT Posted February 25, 2013 Share Posted February 25, 2013 I was wondering in general, which mods can be safely rolled up to lower the amount of .esps I have checked. I'm pushing 132 now and I'm starting to get some crashes. At 140 it has a heck ton of errors. Texture wont load landscape won't load sounds not firing etc. Anything more and it won't even start the game. So what can be rolled up as a rule of thumb into my bashed patch, using Wyre Flash? I got some rolled up already, ones that it told me I could, lol but I'm not sure what I can and what I cannot. Here is my load list if anyone want's to help me merge some up. FalloutNV.esmDeadMoney.esmHonestHearts.esmOldWorldBlues.esmLonesomeRoad.esmGunRunnersArsenal.esmClassicPack.esmMercenaryPack.esmTribalPack.esmCaravanPack.esmIWS-Core.esmSomeguySeries.esmSeachlight Airport NCR.esmAdvanced Recon Tech.esmLone Gunman's Tools of Trade.esmNiner.esmCaliber.esmCaliberXhonesthearts.esmCaliberXgunrunners.esmCFWNV.esmInterior Lighting Overhaul - Core.esmMilitary NV Backpacks.esmAWorldOfPain(Preview).esmNVEC Complete + NVCE.esmNVInteriors_Core.esmNVInteriors_ComboEdition_AWOP.esmNVInteriors_ComboEdition_AWOP_SLAP_NCR.esmProject Nevada - Core.esmProject Nevada - Equipment.esmProject Nevada - Extra Options.esmSCAV.esmStalker Weapons Pack.esmWMR.esmWARZONES - Misanthropy Pure.esmELECTRO-CITY - CompletedWorkorders.esmELECTRO-CITY - Highways and Byways.esmoHUD.esmProject Nevada - Rebalance.espProject Nevada - Cyberware.espSelective Fire.esmAWOP DLC + GRA Conflict Error Fixes.espAWOPCaliberXAmmoPatch.espProject Nevada - Rebalance Complete.espProject Nevada - Cyberware Additions.espNVEC+NVCE-Expansion-AWOP.espNVEC Complete NVCE NVInteriors Patch_AWOP.espNVEC+NVCE-Expansion-NVIntAWOP_SLAP.espNVEC+NVCE-Expansion-ElectroCity.espNVEC+NVCE-Expansion-ILO.espPermanent_Weapon_Shells_Light.espCASM.espThe Mod Configuration Menu.espThe Weapon Mod Menu.espAlternative Start.espTheInheritance.espUHNV.espUHNV-Dead Money.espUHNV-Honest Hearts.espUHNV-OWB.espUHNV-Lonesome Road.espPMT - Slower Reloading.espProject Nevada - All DLC.espSelective Fire - Project Nevada.espPortableCampsite.esp1nivVSLArmors.esp1nivPNSLPatch.espAdvanced Recon Gear.espAdvanced Recon Tech.espAG Supplementary Uniques-AllInOne.espAG Supplementary Uniques-GRA.espNVEC+NVCE-Expansion-AGSupp.espFO3WeaponsRestoration.espZB245 Gun Pack.espSWP40Pistols.espSWP40 Patch 01.espCFW-PN.espCFW-PN-DLC.esp1 Broomhandle Weapons 1.4.espCouriers Blunder + Rifle.espAdvanced Recon Armor.espAdvanced Recon Range Finder.espAdvanced Recon Gear - Project Nevada.espDragonskinTacticalOutfit.espDragonskinBonusPack.espDTO-ProjectNevada.espJoOsArmory.espMilitaryArmorPack.espTac Vest Addon_NV.espFlashlightNVSE.espK2K9 Treasures of the wastes.espTailor Maid - NV.espTGsArmorCollectionVegas.espw44Satchels - Full.espAWOPDeadMoney.espNVEC+NVCE-Expansion-AWOPDM.espAWOPCFWWeaponPatch.espFollower Home Marker.espNVWillow.espPickCompanionArmorandWeapons.espdD - Enhanced Blood Main NV.espWeaponJamming.espWeaponModsExpanded.espWeaponModsExpanded_FO3WeaponsRestoration.espProject Nevada - WMX.espWMX-ModernWeapons.espWMX-DeadMoney.espWMX-HonestHearts.espWMX-OldWorldBlues.espWMX-LonesomeRoad.espWMX-GunRunnersArsenal.espWMX-PreOrderPackClassic.espWMX-PreOrderPackCaravan.espWMX-PreOrderPackTribal.espWMX-PreOrderPackMercenary.espWMR_Vanilla_R.espWMR_DeadMoney_R.espWMR_GunRunnersArsenal_R.espWMR_HonestHearts_R.espWMR_LonesomeRoad_R.espWMR_OldWorldBlues_R.espWMR_WMX_GunRunnersArsenal_R.espWMR_WMX_HonestHearts_R.espWMR_WMX_LonesomeRoad_R.espWMR_WMX_OldWorldBlues_R.espProjectRealityMkIv5HDR.espInterior Lighting Overhaul - Ultimate Edition.espILO - GS Shack.espILO - NVInteriors Project - AWOP.espILO - A World of Pain.espILO - NVInteriors Project - AWOP - SLAP.espThe New Bison Steve Hotel.espBashed Patch, 0.esp These are already merged in the bash patch so they are uncheckedIWS-DM.espIWS-HH.espIWS-OWB.espIWS-LR.espCFW-DLC.espDTOBP-ProjectNevada.espMilitary NV Backpacks - No StrapsWMX-AWOP-Overhaul.espWMX-MW-GRA.espWMR-WMX_Vanilla_R.espILO - Pipboy Light Link to comment Share on other sites More sharing options...
Xaranth Posted February 25, 2013 Share Posted February 25, 2013 I would feel personally safe merging these: UHNV.esp UHNV-Dead Money.esp UHNV-Honest Hearts.esp UHNV-OWB.esp UHNV-Lonesome Road.esp You can probably get away without any problem merging most of your individual armour/weapon plugins, the dragonskin, etc. And depending on their masters these: WMX-DeadMoney.esp WMX-HonestHearts.esp WMX-OldWorldBlues.esp WMX-LonesomeRoad.esp WMX-GunRunnersArsenal.esp WMX-PreOrderPackClassic.esp WMX-PreOrderPackCaravan.esp WMX-PreOrderPackTribal.esp WMX-PreOrderPackMercenary.esp WMR_Vanilla_R.esp WMR_DeadMoney_R.esp WMR_GunRunnersArsenal_R.esp WMR_HonestHearts_R.esp WMR_LonesomeRoad_R.esp WMR_OldWorldBlues_R.esp WMR_WMX_GunRunnersArsenal_R.esp WMR_WMX_HonestHearts_R.esp WMR_WMX_LonesomeRoad_R.esp WMR_WMX_OldWorldBlues_R.esp Make a data folder backup first, though. Link to comment Share on other sites More sharing options...
StormbringerGT Posted February 25, 2013 Author Share Posted February 25, 2013 I would feel personally safe merging these: UHNV.espUHNV-Dead Money.espUHNV-Honest Hearts.espUHNV-OWB.espUHNV-Lonesome Road.esp You can probably get away without any problem merging most of your individual armour/weapon plugins, the dragonskin, etc. And depending on their masters these: WMX-DeadMoney.espWMX-HonestHearts.espWMX-OldWorldBlues.espWMX-LonesomeRoad.espWMX-GunRunnersArsenal.espWMX-PreOrderPackClassic.espWMX-PreOrderPackCaravan.espWMX-PreOrderPackTribal.espWMX-PreOrderPackMercenary.esp WMR_Vanilla_R.espWMR_DeadMoney_R.espWMR_GunRunnersArsenal_R.espWMR_HonestHearts_R.espWMR_LonesomeRoad_R.espWMR_OldWorldBlues_R.esp WMR_WMX_GunRunnersArsenal_R.espWMR_WMX_HonestHearts_R.espWMR_WMX_LonesomeRoad_R.espWMR_WMX_OldWorldBlues_R.esp Make a data folder backup first, though. Thanks for the tips! Will def try it out. Why would those be safe to merge though? Will merging mods mess up load order possibly? So that who part of the bashed patch have always been fuzzy to me. Also I'm checking out the home in your sig link! Thanks! EDIT I guess more specifically you said depending on their masters. What am I looking for? Thanks a ton! Backing up my 18GB data folder now. :) Link to comment Share on other sites More sharing options...
Xaranth Posted February 25, 2013 Share Posted February 25, 2013 (edited) Example: If WMR_WMX_GunRunnersArsenal_R.esp has as a master WMR_GunRunnersArsenal_R.esp, it's not safe to merge the WMR_[DLC]_R group. Edti: Merging probably won't mess up your general LO, but you're likely to suss up a save; if you're midgame you'll definitely want to unload all the mods you're merging and do a clean save first. Edited February 25, 2013 by Xaranth Link to comment Share on other sites More sharing options...
StormbringerGT Posted February 25, 2013 Author Share Posted February 25, 2013 Example: If WMR_WMX_GunRunnersArsenal_R.esp has as a master WMR_GunRunnersArsenal_R.esp, it's not safe to merge the WMR_[DLC]_R group. Edti: Merging probably won't mess up your general LO, but you're likely to suss up a save; if you're midgame you'll definitely want to unload all the mods you're merging and do a clean save first. Thanks again. Time for some adventures in esp merging! Link to comment Share on other sites More sharing options...
StormbringerGT Posted February 25, 2013 Author Share Posted February 25, 2013 Welp. I right clicked on UHNV and told it to mark mergeable and out popped this message: Not Mergeable• UHNV.esp:Has BSA archive.Unsupported types: CELL, DIAL, IMGS, MESG, NAVI, SCOL,WRLD.New record(s) in block(s): ACTI, ARMO, CLMT, CONT, CREA,DOOR, EFSH, EXPL, EYES, FACT, FLST, FURN, GLOB, IMAD, KEYM, LIGH, MISC, MSTT,MUSC, NOTE, NPC_, PACK, PWAT, QUST, RACE, RCPE, SCPT, SOUN, STAT, TACT, TERM,VTYP, WATR, WEAP, WTHR.Is a master of mod(s): UHNV-Dead Money.esp, UHNV-HonestHearts.esp, UHNV-Lonesome Road.esp, UHNV-OWB.esp. Sadness... Link to comment Share on other sites More sharing options...
luthienanarion Posted February 25, 2013 Share Posted February 25, 2013 (edited) Merged and bashed patches do not combine plugins. Wrye Bash can merge entire plugins into its bashed patch if they only contain simple edits such as GMST records, and it will merge and de-activate those automatically when you build the patch. If you're hitting the 140 mark, the answer is to get rid of some mods. WeaponModsExpanded.espWeaponModsExpanded_FO3WeaponsRestoration.espProject Nevada - WMX.espWMX-ModernWeapons.espWMX-DeadMoney.espWMX-HonestHearts.espWMX-OldWorldBlues.espWMX-LonesomeRoad.espWMX-GunRunnersArsenal.espWMX-PreOrderPackClassic.espWMX-PreOrderPackCaravan.espWMX-PreOrderPackTribal.espWMX-PreOrderPackMercenary.espWMR_Vanilla_R.espWMR_DeadMoney_R.espWMR_GunRunnersArsenal_R.espWMR_HonestHearts_R.espWMR_LonesomeRoad_R.espWMR_OldWorldBlues_R.espWMR_WMX_GunRunnersArsenal_R.espWMR_WMX_HonestHearts_R.espWMR_WMX_LonesomeRoad_R.espWMR_WMX_OldWorldBlues_R.espThis is ridiculous. 23 plugins just for extra weapon mods? That's the first place I would start pruning. Removing weapon-mod plugins from a save where the weapon mods have been attached to existing weapons will cause crashes in the inventory menu, however. Since you're using a version of NVEC Complete, I'd go over the inclusion lists (here and here) and get rid of any mods that either are incorporated or have analogues that are. Edited February 25, 2013 by luthienanarion Link to comment Share on other sites More sharing options...
StormbringerGT Posted February 25, 2013 Author Share Posted February 25, 2013 Merged and bashed patches do not combine plugins. Wrye Bash can merge entire plugins into its bashed patch if they only contain simple edits such as GMST records, and it will merge and de-activate those automatically when you build the patch. If you're hitting the 140 mark, the answer is to get rid of some mods. WeaponModsExpanded.espWeaponModsExpanded_FO3WeaponsRestoration.espProject Nevada - WMX.espWMX-ModernWeapons.espWMX-DeadMoney.espWMX-HonestHearts.espWMX-OldWorldBlues.espWMX-LonesomeRoad.espWMX-GunRunnersArsenal.espWMX-PreOrderPackClassic.espWMX-PreOrderPackCaravan.espWMX-PreOrderPackTribal.espWMX-PreOrderPackMercenary.espWMR_Vanilla_R.espWMR_DeadMoney_R.espWMR_GunRunnersArsenal_R.espWMR_HonestHearts_R.espWMR_LonesomeRoad_R.espWMR_OldWorldBlues_R.espWMR_WMX_GunRunnersArsenal_R.espWMR_WMX_HonestHearts_R.espWMR_WMX_LonesomeRoad_R.espWMR_WMX_OldWorldBlues_R.espThis is ridiculous. 23 plugins just for extra weapon mods? That's the first place I would start pruning. Removing weapon-mod plugins from a save where the weapon mods have been attached to existing weapons will cause crashes in the inventory menu, however. Since you're using a version of NVEC Complete, I'd go over the inclusion lists (here and here) and get rid of any mods that either are incorporated or have analogues that are. Yeah I got rid of Weapon Mod Recipes, which cleared up a lot of room. Thanks for the help! :) Link to comment Share on other sites More sharing options...
Gribbleshnibit8 Posted February 26, 2013 Share Posted February 26, 2013 Some mods will also generate unexpected results when merged. For example, if a mod is using NVSEs IsModLoaded to do a specific thing when a certain mod is loaded, and you merge the mod it's looking for, then that feature will not work. So it's not just masters you have to be worried about, though very few mods make use of IsModLoaded. And because it's done in the script, it won't break anything really, you just won't get something working that you think should work. Link to comment Share on other sites More sharing options...
StormbringerGT Posted February 26, 2013 Author Share Posted February 26, 2013 Some mods will also generate unexpected results when merged. For example, if a mod is using NVSEs IsModLoaded to do a specific thing when a certain mod is loaded, and you merge the mod it's looking for, then that feature will not work. So it's not just masters you have to be worried about, though very few mods make use of IsModLoaded. And because it's done in the script, it won't break anything really, you just won't get something working that you think should work. Thanks for helping to clear this up. I know a ton more than I used to; at this point it seems like my only recourse is to just simply remove some mods. (So painful!) Link to comment Share on other sites More sharing options...
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