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Creating hi res textures


k1ngk1LL

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I'm guessing he just opened up all the textures from Megaton in Photoshop, doubled the sizes from 512 and 1024 to 1024 and 2048s

 

Then overlaid some grunge, grime and scum textures, then applied Sharpen and Noise filters.

 

Then save it out

 

 

 

atleast, that's how I'd do it

 

The problem is, when you Up-res textures you lose ALOT of quality and things become very pixelly and crappy. This can sometimes be offset by overlaying higher res textures or adding Noise to break up the pixelly look

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"I'm guessing he just opened up all the textures from Megaton in Photoshop, doubled the sizes from 512 and 1024 to 1024 and 2048"

 

 

Erm.... not really

 

That might be true for a small number of the textures in the mod, but for the most part he used completely new textures. Either taking high res photos of grass, gravel, pavements ect. with a digital camera then converting them to dds (I highly doubt that lol) or downloading some off the internet.

 

If he just doubled or tripled the size of the textures and added a few filters/scratches and stuff It would have taken him maybe a month. I heard it took him a year to create all the texture packs.

 

 

@ k1ngk1LL

 

It depends on how complicated the texture is. If it's a very complicated texture with loads of little parts to it most people just increase the size and add noise/filters ect. But it looks alot better if you use a completely new higher res texture that matches the original.

 

When you have a texture that is low res 512x512 even if you if you increase the size to 4096x4096 it will still be exactly the same resolution, just bigger. For example, If it is just a simple stone wall texture then all you have to do is:

 

----------------------------------------------------------------------------------

 

Quick Toutorial On How To Replace Low Res Textures in Fallout 3

 

Author: xclear

 

 

 

1. Notice that a texture in Fallout 3 is complete shite. A wall texture for example.

 

2. Find that texture by opening Textures.bsa with Fallout Mod Manager. This can be tricky sometimes. If the wall is in Vault 101 then it will be in data/textures/dungeons/vault. Anyway make a note of the folder structure because you will need that later.

 

3. Extract the texture somewhere. Lets just says it's called vaultwall01.dds. Open the file and take a note of the size, it will be around 512x512. I use Irfanview to open dds files.

 

4. Find a new high res texture that looks like a wall. Here is a decent free texture site or if you are really serious Try here. You will probally have to resize the texture to make it square like the original. So if you downloaded a texture that's 2848 x 2136 use your favourite image editor to resize the file to 2048x2048 and then save.

 

5. Download & Install DXTBmp. This is for converting dds to bmp and vice versa. Convert the file to dds.

 

Note: If you want to edit the original texture without replacing it then Convert the texture to a 24bit BMP Image, then back to a dds after you have finished editing.

 

6. Remember that original texture you extracted in step 3? vaultwall01.dds? rename your new texture file to that.

 

 

All you have to do now refer to you notes that you made on the folder structure in step 2, create the necessary folders and install your mod.

 

Like this

 

Data/Textures/Dungeons/Vault/vaultwall01.dds

 

 

 

That's it! You've just completed your first texture mod!

 

----------------------------------------------------------------------------------

 

 

:thumbsup:

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