midsidion Posted February 25, 2013 Share Posted February 25, 2013 Would seem that everytime i create a new race, with geck or FNVedit that a ton of npc just change to my newly created race. It seems to be only Male random spawn npcs. For example LvlRaiderGun will initially be linked to caucasion if i load up the geck fresh no changes. If i go through the proper steps of making a new race LvlRaiderGun will automatically become that race along with a ton of other Male random spawn npcs. I opened up ling's hair mod in the geck and noticed a race called HispanicGlow had the same thing happen to it which might explain some odd npc issues ive had with that mod. Does anyone have any advice how to go about making a new race without having npcs change race in the process? Link to comment Share on other sites More sharing options...
Xaranth Posted February 25, 2013 Share Posted February 25, 2013 Hm. I've made four custom races so far and never had a problem with that, so here's my advice; name your races so that they appear AFTER all the default races in an alphanumeric sort, and see if that helps. Link to comment Share on other sites More sharing options...
midsidion Posted February 25, 2013 Author Share Posted February 25, 2013 Thanks for the reply Xaranth, I'll give it a shot right now. Ok I just loaded up Geck with nothing else but the fallout NV ESM loaded. LvlRaiderGun LvlRaiderGun LvlRaiderGunNV LvlRaiderGunGuard and LvlRaiderGunDEAD will be our test subjects for this run since they are a few of the ones that like to jump race. As of now with just a clean slate nothing changed these four are of the Caucasian race. Just created a new race named ZZZ for the sake of getting it at the absolute bottom as you suggested. As of creation of ZZZ, LvlRaiderGun and his other 3 friends listed above have had their race changed from caucasian to ZZZ. On another note, all npcs changed which is about 50+, are all random generation spawns. IE dead corpses, NCR and legion patrols, fiend encounters. If i try to edit any of these as you would a normal npc all of their options are greyed out and not able to be clicked on, However if you switch their Actorbase to none it all unlocks, even if you then put it back to what they were before. Well I'm at a lose once again :/ Link to comment Share on other sites More sharing options...
midsidion Posted February 25, 2013 Author Share Posted February 25, 2013 Just opened Fook for NV to give them a look and see if they had the same problem at all. Upon doing a search for LvlRaiderGun it pops up under FOOKFatherElijahRACE Male along with a ton of others just like for me. So I am beginning to think its only me, which would stink because i have found nothing on how to suggest how to go about remedying such an issue, or its happened to all mods that make a new race and its just never ever caused any problems at all for anyone to report it. Another thing to keep in mind, these npcs will not be listed under the new race that is created in the objects list until you save and reopen it. If you just make the race you can see the race change by doing a search for LvlRaiderGun. His entry will still be under caucasian but if you edit him you see his race is linked to the new race. After you save and reload the new mod you created with the new race, a Male tab has appeared under the new race in the objects list with all the altered npc entries. If you then make another new race they all switch to that one. So say i made Muffins race, they would all be switched to that, then make Cookies race they will all jump to that one leaving Muffins race empty. If they were all of the same race I'd just clone the race they came from when i was done creating new ones but unfortunately it is change npcs from all races across the board even from DLC's if you have them loaded such as marked men and honest hearts tribals. I'd hate to think the only true fix would be to go through them all one by one manually editting their race back where it came from seeing as how their over 100 of them. Surely they didnt leave it this hard to create a race. Link to comment Share on other sites More sharing options...
Xaranth Posted February 25, 2013 Share Posted February 25, 2013 Having a look now... Hm, yeah. But... That's a Leveled actor, not an actual actor, the race doesn't matter. You won't get a LvlRaiderGun, You'll get one of LvlRaider1Gun, LvlRaider2Gun, etc. I think it's just a side effect of having as a template a Leveled Character, rather than a proper actor. Link to comment Share on other sites More sharing options...
midsidion Posted February 26, 2013 Author Share Posted February 26, 2013 Yea I realize its a template, I was just worried that all the random spawns would end up being spawned with the textures of the custom race they get put into rather then what they were supposed to look like. Like if you make a custom race with Lonesome Road loaded all the marked men random spawns get moved to your custom race as well, and it would kinda be a game breaker if all those spawn templates for market men popped as your custom race. But if mods like ling's and fook havent had such problems reported and you are seeing the same thing I am when you makea custom race then i would lean towards what you are thinking and just ignore the issue. Link to comment Share on other sites More sharing options...
nivea Posted February 26, 2013 Share Posted February 26, 2013 (edited) Pretty sure that's not how those kind of NPC work, most have a base NPC that they acquire Factions/Inventory/Race/Ect from. That is why they have no set race and switch around to your new race, its because they have no real race themselves they use the base NPC template's race. So NO they will NOT use your new custom race, they will use the base NPC's race which is vanilla. Edited February 26, 2013 by nivea Link to comment Share on other sites More sharing options...
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