libraryofalex Posted November 1, 2020 Share Posted November 1, 2020 I have a custom companion who is theoretically a copy of an existing non-companion NPC. (Functionally, she's actually not a copy, but a brand-new NPC built from scratch.) I'm trying to give her the combat voice lines of her originator and have followed these instructions to the letter: find the line you want to reuse in the GECK and double click to open the "Edit Response" window look under "Audio" and copy the "Voice Filename" (Example from Moria Brown home themes Quest) HD01_HD01HouseStuff_0007CC23_1 open FOMM's BSA Browser and extract the voice file from the Voices BSA. create a new topic for your NPC and reuse the Response Text Under Audio the GECK will automatically create a new voice file name for you Copy this new name and rename the vanilla voice files with it Place the 2 extracted files in Data\sounds\voices\"MyMod.esp"\femaleuniquemoira (Again Moira is just an example and the last folder will depend on the voice type you choose.You'll see a .ogg and a .lip file in the BSA You'll need both. Extract them to your desktop first and FOMM will maintain the file folder structure for you. Again these files need to be renamed to your new Voice file name created when you add your new topic and placed in the proper folder for your mod. Also if you convert your mod to an .esm your voice file folder will need to be renamed to "My Mod.esm" or the files will no longer play. Hope this helps and if I wasn't clear enough just ask and I'll try to clarify my response. With success at every step up til I try to apply the extracted voice lines to the companion's dialogue. The voice files just don't show up in the Audio window where the voice type options are listed. A variety of generic voice types are there, but not the one I added manually. I manually added a folder for my mod to the existing Data\Sound\Voice directory, and I believe it's named correctly (unless I'm missing something). The files themselves are inside Data\Sound\Voice\modname.esp\voicetypename and have been renamed correctly as directed by the Audio window for the dialogue line in question. The only potential snags I could think of off the top of my head are 1. that I'd converted the mod from an .esp to an .esm already, though I did of course convert it back to an .esp before attempting to modify the voice lines; and 2. that the NPC whose voice files I'm copying is a DLC character. No idea if either of those things could have any effect but I'm really scratching my head here. Any and all help would be greatly appreciated. This is the "final step" towards this mod's completion (not planning to publish it, it's more of a passion project) and having the end in sight is making me more excited than ever to reach it. Link to comment Share on other sites More sharing options...
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