elseagoat Posted February 25, 2013 Share Posted February 25, 2013 I did a little modding several months ago and I am jumping back into it now. While I can maneuver about papyrus just fine, my working knowledge is rather limited so solutions to problems like this don't "pop" for me. Anyways, I was wondering if anyone knew how to detect where on an actor's body they have been hit by any attack. I have managed to detect headshots with spells, but bows are much more complicated because the only thing I can think of doing to detect where you are hitting with them is to attach explosions to all the arrow types, which introduces compatability problems and arrows no longer stick around once they are shot. Alternatively, I could try to make invisible spells that mimick the ballistics of each arrow, but then I run into problems with how to compensate for variable bow draw strengths effecting the trajectory. Melee attacks could be done by casting an invisible projectile spell on certain animations. But then again, with all of these ideas, you run into the problem of performance issues where the script is too slow as it has to spawn a ton of stuff for each body part separately. For starters, could anyone give me the names of the various nodes or tell me where they are listed in the CK? I only know about NPC Head [Head]. Link to comment Share on other sites More sharing options...
VectorPlexus Posted February 25, 2013 Share Posted February 25, 2013 Actors/BodyPartData, will find the body parts for all the races there Link to comment Share on other sites More sharing options...
elseagoat Posted February 25, 2013 Author Share Posted February 25, 2013 Thank you. Any ideas for an approach to determine where an actor has hit with a spell/weapon? Link to comment Share on other sites More sharing options...
VectorPlexus Posted February 25, 2013 Share Posted February 25, 2013 Have no idea! you also might want to check http://www.creationkit.com/HasNode_-_ObjectReference Link to comment Share on other sites More sharing options...
LargeStyle Posted February 26, 2013 Share Posted February 26, 2013 Also, perhaps the mod "Locational Damage" could help you in some way (by checking it out it CK)? Link to comment Share on other sites More sharing options...
elseagoat Posted February 26, 2013 Author Share Posted February 26, 2013 Also, perhaps the mod "Locational Damage" could help you in some way (by checking it out it CK)?I don't believe that author has released the sources for his scripts. Though he claims to use only trig, and through my experience with the mod, it is not quite as accurate as I would like. Link to comment Share on other sites More sharing options...
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