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[LE] How is mounting handled?


sdjknights

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Just trying to make a simple mod for my SO's son that will allow us to ride anything. I thought it would be as simple as adding ActorTypeHorse to some creatures that are used as template (eg EncCow) but it just doesn't work.

 

What happens is I get the dialogue, character climbs on (at a 90 degree angle) and then, when pressing a direction, the cow takes off, leaving the PC hovering in the mount pose.

 

I thought setting race to HorseRace would help and it did, but only if I also set skin to one of the horse ones, otherwise I just got an invisible cow.

 

But I'm really just making wild stabs in the dark. I've still not found exactly where mounting/riding is handled. I've been unable to find a script or anything that deals with it, preventing me from making my own purpose-built script/whatever.

 

Any help would be greatly appreciated.

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  • 2 weeks later...

Just reviving this to ask a further question: this all worked perfectly except for the rotation/transformation, so the player sits at an odd angle. I figured I'd be able to sort this by rotating 147, but that did nothing, and I've tried everything else below it. To test, there are other unrelated parts I can rotate, I just can't do the saddle bone. I've attached a picture if anyone can point me in the right direction.

 

[img]https://i.imgur.com/aRHi70e.png[/img]

 

 

Edit: in addition to this, if I keep the file names as "skeleton.nif" and mimic Skyrim's directory structure, can I zip them up and use it as a profile-based mod in MO2, rather than 1) replacing the originals or 2) manually changing them all in CK?

Edited by sdjknights
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