sdjknights Posted November 2, 2020 Share Posted November 2, 2020 Just trying to make a simple mod for my SO's son that will allow us to ride anything. I thought it would be as simple as adding ActorTypeHorse to some creatures that are used as template (eg EncCow) but it just doesn't work. What happens is I get the dialogue, character climbs on (at a 90 degree angle) and then, when pressing a direction, the cow takes off, leaving the PC hovering in the mount pose. I thought setting race to HorseRace would help and it did, but only if I also set skin to one of the horse ones, otherwise I just got an invisible cow. But I'm really just making wild stabs in the dark. I've still not found exactly where mounting/riding is handled. I've been unable to find a script or anything that deals with it, preventing me from making my own purpose-built script/whatever. Any help would be greatly appreciated. Link to comment Share on other sites More sharing options...
dylbill Posted November 2, 2020 Share Posted November 2, 2020 You also need to edit the animal meshes to add a saddlebone to them. You can do this with Nifskope I believe. I've never done it myself but here's a tutorial I found: https://www.nexusmods.com/skyrim/mods/13865 Link to comment Share on other sites More sharing options...
sdjknights Posted November 2, 2020 Author Share Posted November 2, 2020 You also need to edit the animal meshes to add a saddlebone to them. You can do this with Nifskope I believe. I've never done it myself but here's a tutorial I found: https://www.nexusmods.com/skyrim/mods/13865 Brilliant - that's exactly what I needed. It's working now, just needs some rotation adjustment. Thanks a billion! :) Link to comment Share on other sites More sharing options...
dylbill Posted November 2, 2020 Share Posted November 2, 2020 No problem, happy modding! Link to comment Share on other sites More sharing options...
sdjknights Posted November 11, 2020 Author Share Posted November 11, 2020 (edited) Just reviving this to ask a further question: this all worked perfectly except for the rotation/transformation, so the player sits at an odd angle. I figured I'd be able to sort this by rotating 147, but that did nothing, and I've tried everything else below it. To test, there are other unrelated parts I can rotate, I just can't do the saddle bone. I've attached a picture if anyone can point me in the right direction. [img]https://i.imgur.com/aRHi70e.png[/img] Edit: in addition to this, if I keep the file names as "skeleton.nif" and mimic Skyrim's directory structure, can I zip them up and use it as a profile-based mod in MO2, rather than 1) replacing the originals or 2) manually changing them all in CK? Edited November 11, 2020 by sdjknights Link to comment Share on other sites More sharing options...
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