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ganp0t

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Well if you didn't want me to come here, you shouldn't have mentioned me or my work in your posts don't you think ?

 

Every 30ms you do realize that no game oes that ? Except for FPS of course which have a very different way of handling things...

WoW for example has a heart beat of 1.5 seconds or more if I am not mistaken.

You don't even have experience in the video game industry nor networking, nor software design, you just made a few hacky softwares in C#...

 

The papyrus scripts won't get you anywhere by themselves you need to save the state machine and be able to produce the intended behavior which will take a lot more more than you expect.

 

If you really want to go for the stupid RPC approach (which does not work for video games btw) go for Ice or CORBA made by very smart people who have done better than you ever will.

 

Skyrim Online provides the ability to create new areas in which everything is scripted server side and everything is synced so I think it is pretty much Skyrim but not the official lore that's the only difference.

 

How can you talk about the complexity of syncing the game you are still hyped about ScriptDragon ? Yea it's great for starting up but I can assure you it will soon have its limitations and then you are on your own with IDA trying to figure out the inner workings of a very complicated game when you get to that point tell me if it's hard or impossible.

 

You talk a lot and yet you have never released anything... But videos of ScriptDragon's GetPosition(X/Y/Z)...

Oh, and I suppose I invited you to spew insults and start flaming, too?

 

Show me an MMO like Skyrim. That's right, there aren't any (As far as I'm aware). Skyrim is closer to an FPS than any current MMO. Keep up the childish insults! I'm sure you'll look better than me eventually!

 

The only states that we need to save are that of the players and economy. Each player has their own world state which comprises of quests, inventory and faction alignments. Everything else is done at runtime.

 

Oh, more insults! You just keep looking so mature! I've decided to forego C# on the client side of things, I'm confident enough in my understanding of C++.

 

From this, which appears on your front page;

 

We have come to a simple conclusion : we will not synchronise any vanilla Quest or NPC in Skyrim.

This means that not a single location in vanilla Skyrim will be synchronised.

Creating new areas isn't the challenge, the challenge lies in converting the old ones.

 

Considering you're completely forbidden from using SKSE, the only other alternative unless you write your own, you've just said that your own project is completely worthless. Papyrus has all that we need to modify the world, Script Dragon provides direct access to the Papyrus VM.

 

You talk a lot too, but you seem to be unable to read. I've had things going on IRL that have demanded my attention, I'm sure you're no different. Real life takes priority, especially when it comes to the level of crap that I've had to deal with in the past 12 months.

Edited by hipolipolopigus
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Converting old ones isn't hard either but takes a lot of time which I don't have, if someone wants to do it they are more than welcome that's why my server and scripting facility is opensource and documented.

 

You can take a look at my code I have reversed everything I needed so far on my own, SKSE would have made it easier but I don't need it, I can do it myself just fine. So it's not worthless... in fact I am quite happy with SKSE's decision that way I force myself to get better at reverse engineering :smile:.

 

There are MMOFPS games and they don't use FPS networking models... It simply doesn't work it's way too complicated and performance becomes a bottleneck very quickly. If you want to see state of the art netcode for MMO games you can take a look at my replication model I was inspired by Swtor's netcode.

 

You think that ScriptDragon and SKSE are enough for this but the online attempt is and will remain the hardest mod to make, it takes a lot of knowledge and work to achieve and both SD and SKSE have limitations that will force you to get your hands dirty, that's why it takes me time to release updates now, writing netcode and a MMO model is hard but is not the hardest part.

 

Next time if you want your thread to remain "clean" as in let's talk and dream and never get real, don't mention me or my work, you start your mod's introduction by bashing what did you expect ? So please remove your troll if you want me to leave you alone, bashing calls for bashing and it will only hurt you and your mod's reputation, I have personally proved that I can do what I say and many people have faith in me.

Edited by awpsoleet
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Sorry for my absence. My electricity has been out for two days due to the bad weather.

 

*Sigh* And here I thought we might be able to remain civil. Can we not just stay out of each others' paths? Skyrim Online has its own thread, we are simply creating one for ourselves. You certainly don't see us bombarding you. I apologize for Hipo's bluntness, but you did initiate things first.

Well if you didn't want me to come here, you shouldn't have mentioned me or my work in your posts don't you think ?

We mentioned you for two reasons: 1. Many people still believe the issues between our mod groups lie unresolved (there haven't been any real announcements about the truce/cease-fire/whatever-you-wish-to-call-it). 2. We sort of expected a hostile response regardless, so decided we might as well list facts preemptively.

 

If you re-read my messages, I do not insult or demean you or your project in any way. The only times I reference you are to explain past events and cite another (well-known) group's seeming reluctance to work with you. Those are objective facts, not insults.

Every 30ms you do realize that no game oes that ? Except for FPS of course which have a very different way of handling things...

WoW for example has a heart beat of 1.5 seconds or more if I am not mistaken.

I stated before that we intend to provide a skill-based experience. World of Warcraft is both ancient (by video-game standards) and not particularly twitch-based. There are multiple examples of FPSMMOs which strive for skill-based play, including Planetside 2, Dust 514, and Firefall. They would be much better starting points for comparison.

 

If you want to see state of the art netcode for MMO games you can take a look at my replication model I was inspired by Swtor's netcode.

This is a little bit off-topic, but I played Swtor at launch. Its net code was atrocious and the game bombed horribly. You are free to do what you want, but I wouldn't recommend basing your net-code on that particular game.

Edited by ganp0t
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Facts in your opinion... And the only people who dont work with me are you. SKSE is just a mismatch of our licenses nothing more.

 

You guys gained attention thanks to me and now you are nothing so dont mention me leave us alone try to do your thing and forget about skyrim online once and for all it has been a year and you are still being annoying.

 

Nobody cares about our old issues and that includes me so try to move on you are living in the past.

 

As for planetside they use the same netcode as swtor so bad example there...

 

Thank you.

Edited by awpsoleet
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Facts in your opinion... And the only people who dont work with me are you. SKSE is just a mismatch of our licenses nothing more.

 

I feel I should point out that by definition facts are not opinions. Regardless, we did not attempt to explain the SKSE team's reasoning. We reported their actions, nothing more.

 

Nobody cares about our old issues and that includes me so try to move on you are living in the past.

 

You need not worry about us; we have been far too busy planning ahead to keep digging up the past (as I'm sure you've noticed by our lack of activity on your site). Still, I apologize if we hurt your feelings. I know how emotional some people can get.

 

As for planetside they use the same netcode as swtor so bad example there...

 

According to the sources I can find, Planetside 2 uses the Forgelight engine, which was build in-house by SOE. Star Wars the Old Republic uses the Hero Engine (developed by an independent company called Simutronics) for everything, including netcode. As well, only two games have been released using the Hero Engine (the other game also appears to have bombed shortly after release). It is possible that SOE decided to outsource part of their new engine, but I could not find a mention of such a thing anywhere. Are you sure you are not mixing up the names of different engines?

 

 

If I can help at all (menial CK tasks, mainly), gi'es a hollar.

 

Thank you for the offer. We will keep that in mind.

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I talk about what i ve seen after having reversed both. Anyway like I said planning is useless and so is talking you need RE skills and programming skills which you dont have.

 

Seeing the beginer issues you guys are having you will never even get to the point where you can see another player ig. You didnt manage it in more than a year which is pretty sad tbh... And dont give me the life issue BS it takes 4 hourd at most to implement... I work on my phd, i have a girlfriend, i travel and i still find time to work on it I am sure time goes by at the same speed for everybody...

 

And what about all of your lies ? Aka hipo's secret job for a bad ass company ? Or that revolutionary video game console ? Or recoding skyrim with cryengine ? More craziness... How can you expect anyone to trust you guys ?

 

Start doing something show some code and proofs of concept and dont juste stand there talking and planning stuff you are not microsoft you dont need to plan but get stuff done thats all there is to it. Prove me wrong or stop posting your dreams.

Edited by awpsoleet
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I talk about what i ve seen after having reversed both.

 

I'm not entirely sure what you're referring to.... you reversed both of what?

 

Anyway like I said planning is useless and so is talking you need RE skills and programming skills which you dont have.

 

On the contrary, planning is essential for any video-game. Everything from gameplay systems to quest stories need to be designed in tandem with clear goals and integration. Otherwise the different departments won't communicate properly, leading to a sub-optimal game/mod/project. An artist can create a soundtrack, but those songs will never be as good if the artist doesn't know to what purpose the songs will be used. The reason a lot of video-game acting is so terrible is because the actors/actresses are not given the proper context for their lines. The SkyNet team isn't just striving for completion; we are striving for quality.

 

And what about all of your lies ? Aka hipo's secret job for a bad ass company ? Or that revolutionary video game console ? Or recoding skyrim with cryengine ? More craziness... How can you expect anyone to trust you guys ?

 

When did I accuse you of lying? You should relax: perhaps take a long shower or bubble-bath. Stress shortens people's lifespans, you know.

 

As far as I know, Hipo did have a job with an IT company (although I can't remember the name at this particular moment). He later quit, though his reasons for doing so are a private matter as far as I'm concerned. The video game console and recoding Skyrim into another engine were both simply ideas: options we mentally explored and then discarded. Discarded ideas are quite normal during the course of a project. Trust me, we have had many more.

 

Start doing something show some code and proofs of concept and dont juste stand there talking and planning stuff you are not microsoft you dont need to plan but get stuff done thats all there is to it. Prove me wrong or stop posting your dreams.

 

If you will recall, we have done proof of concepts (4 videos worth, to be exact). We have also openly displayed pieces of code on our forums. I'm not sure what else you want from us.... Short of a finished product, we are about as forthcoming as we can be.

 

As well, I'm sure you are aware that mods require lots of volunteers in order to be completed. We are posting in order to gather more recruits (I assumed that was self-evident; perhaps my original post was not clear enough). So, in your own words, we are attempting to prove you wrong.

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