NunchuckMonkey Posted February 26, 2013 Share Posted February 26, 2013 I've been working on a mod for a small player home and ran into a problem I can't figure out. Some of the lights in the cell will turn on or off, depending on where the player is standing. It seems like the lights have a very limited range and, once you step away, they turn off. This causes it to look really weird, when walking around. Is there a setting or something that I can change to correct this? Link to comment Share on other sites More sharing options...
Hangman4358 Posted February 26, 2013 Share Posted February 26, 2013 There are two reasons this can happen: 1, the most likely: Too many lights. You can not have more than 4 Shadow casters rendering at any one time. You can also not have more than a certain number of regular lights cast shadows on an object. Read this, focus on the number of lights:http://www.creationkit.com/Bethesda_Tutorial_Optimization#Build_for_Performance_with_Best_Practices 2, most likely NOT your problem. The lighting template of a cell has settings that limit at what distance lights fade out. So as long as you are using vanilla lighting templates this is not going to be a problem unless you have massive open interiors. For more info:http://www.creationkit.com/Lighting_Template#Light_Fade_Distances Link to comment Share on other sites More sharing options...
NunchuckMonkey Posted February 27, 2013 Author Share Posted February 27, 2013 That was it! I had too many lights. A lot of them were shadow lights too. Thanks a lot. Still getting used to the changes since oblivion. Link to comment Share on other sites More sharing options...
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