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Lighting Issue in created cell


NunchuckMonkey

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I've been working on a mod for a small player home and ran into a problem I can't figure out. Some of the lights in the cell will turn on or off, depending on where the player is standing. It seems like the lights have a very limited range and, once you step away, they turn off. This causes it to look really weird, when walking around. Is there a setting or something that I can change to correct this?

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There are two reasons this can happen:

 

1, the most likely: Too many lights. You can not have more than 4 Shadow casters rendering at any one time. You can also not have more than a certain number of regular lights cast shadows on an object. Read this, focus on the number of lights:

http://www.creationkit.com/Bethesda_Tutorial_Optimization#Build_for_Performance_with_Best_Practices

 

2, most likely NOT your problem. The lighting template of a cell has settings that limit at what distance lights fade out. So as long as you are using vanilla lighting templates this is not going to be a problem unless you have massive open interiors. For more info:

http://www.creationkit.com/Lighting_Template#Light_Fade_Distances

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