m97860662 Posted December 31, 2008 Share Posted December 31, 2008 Hello,I'm having trouble getting my texture to work in game.Heres what I've been doing so far: Step: 1Open up 'Fallout 3 Archive Utility' program.and I've extracted a .nif file to:C:\Program Files\Bethesda Softworks\Fallout 3\Data\meshes\armor\metalarmor\m\oufitm.nif Step: 2Then I've opened it up in 'NifSkope' programand Exported a template of the upperbody and named the file 'myTexture' and saved in:C:\Program Files\Bethesda Softworks\Fallout 3\Data\textures\armor\metalarmor\m\myTexture Step: 3Opened up in photoshop and gaved it some colors and saved it as a .DDS file in:C:\Program Files\Bethesda Softworks\Fallout 3\Data\textures\armor\metalarmor\m\myTexture.dds Step: 4Then back in 'NifSkope' I've open up the same .nif that I extracted before.Clicked on to the upper body model, and it's highlighted in the Block List window as 'NiTriShape'I then clicked it's dropdown arrow and selected 'BSShaderTextureSet'Then in the Block Details window I see 2 existing texture files:textures\armor\metalarmor\Armor_D.ddstextures\armor\metalarmor\Armor_N.dds At first I changed the 'Armor_D.dds' bit to 'myTexture.dds' But the model became all whiteso I copy and pasted the following: C:\Program Files\Bethesda Softworks\Fallout 3\Data\textures\armor\metalarmor\m\myTexture.ddsand it worked. I didn't do anything with the 'Armor_N.dds' bit Save and overwrite the .nif file in:C:\Program Files\Bethesda Softworks\Fallout 3\Data\meshes\armor\metalarmor\m\oufitm.nif Step: 5Opened up the 'GECK'Went into Object Window, Items>Armor, and the Right click and selected New. SelectedEquip Type: BodyWear,Biped Object: UppderBody Then I Clicked 'Edit' in the Male Biped Model bit.and 'Edit' again in the next window.Selected the .nif from: C:\Program Files\Bethesda Softworks\Fallout 3\Data\meshes\armor\metalarmor\m\oufitm.nifPreview perfectly. Saved & exit. Step: 6Loaded the Game using 'FOMM' program.and the model armor still has the same original textue. What am I doing wrong? Any help will be much appreciated.Thank you. Link to comment Share on other sites More sharing options...
SpeedyB64 Posted December 31, 2008 Share Posted December 31, 2008 Do you have the paths set up in nifskope? (go to render->settings auto-detect should work)Is your texture the same size as the old one?If you are going to use the old tex_n.dds you should copy the old one and rename it ( yourtexture_n.dds) and put it with your texture.Is your fallout.ini set to allow mods? Link to comment Share on other sites More sharing options...
m97860662 Posted December 31, 2008 Author Share Posted December 31, 2008 Thanks again for the help, I've got my fallout.ini as bInvalidateOlderFiles=1 is that right?I've also checked everythingelse that you've mention, same problom, I'm just not sure what I'm doing wrong.I'll try from from scratch again. Link to comment Share on other sites More sharing options...
joefoxx082 Posted December 31, 2008 Share Posted December 31, 2008 don't forget in geck, there's a form list Texture Sets, make sure you add your texture there.. just use any existing item there for template, change to a different name, and GECK should create a new form for you. http://img.photobucket.com/albums/v639/grey_foxx082/tset.jpg Link to comment Share on other sites More sharing options...
m97860662 Posted December 31, 2008 Author Share Posted December 31, 2008 Hi,Once I've made my new texture in there,am I right to go into my armor then click on 'Edit' in the Male Biped Model bit.and in the next 'Model Data' window I am to apply that new texture set to the 'UpperBody' line section? I did that in the pass and it gaved me flickering texture on the armor. kinda like random textures/patten switching around. am I getting close? Link to comment Share on other sites More sharing options...
joefoxx082 Posted December 31, 2008 Share Posted December 31, 2008 i usually choose an existing form as template, (in your case, i'd use the metal armor, make modifications and save the data under a different ID) rather than starting from scratch... i have yet to make an armor mod, so i'm really not sure what's causing the problem Link to comment Share on other sites More sharing options...
m97860662 Posted December 31, 2008 Author Share Posted December 31, 2008 Thanks for trying, I just don't understand why it is showing correctly in NifSkope and in the GECK, but no in the game. I'll just have to keep trying.Thanks again. Link to comment Share on other sites More sharing options...
Recommended Posts
Archived
This topic is now archived and is closed to further replies.