EnaiSiaion Posted February 26, 2013 Share Posted February 26, 2013 I have a TalkingActivator which is supposed to start chattering at the player when a certain quest is started (by a trigger volume near the activator). So I set up some dialogue but the activator remains quiet. Replacing the activator with an actor seems to solve it... Anyone know how to use talking activators correctly? Link to comment Share on other sites More sharing options...
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