PerroLoco53218 Posted December 31, 2008 Share Posted December 31, 2008 OK... this has probably been covered somewhere but I haven't been able to find it. I simply (?) want to change some of the in game wall posters and adverts to reflect the post-apocalyptic world of FO3. Like the billboards & posters found on walls and inside some of the establishments in Megaton & elsewhere. When I load dds files into PhotoShop I have the option to load the dds images with or without the MIPs maps. If I load without using the MIP Maps - http://www.perroloco.net/images/PSScreenies/PS-1.jpg http://www.perroloco.net/images/PSScreenies/PS-2.jpg or this? http://www.perroloco.net/images/PSScreenies/PS-3.jpg loading either this http://www.perroloco.net/images/PSScreenies/PS-4.jpg or this http://www.perroloco.net/images/PSScreenies/PS-5.jpg so I edit the poster image to this: http://www.perroloco.net/images/PSScreenies/PS-6.jpg and save as enclaveposterhoriz01.dds - using the same filename & same path - http://www.perroloco.net/images/PSScreenies/PS-7.jpg Assuming that I load the first "single" image without the MIPs map & drop a new opaque layer on top of the poster image - same size filing the space exactly and then save back to the exact same file name & path - will this automatically alter or change the MIPs map so it will work in the game? Or will I have to do something else? Additional steps? How? Thanks for any advice. Perro Link to comment Share on other sites More sharing options...
PerroLoco53218 Posted January 3, 2009 Author Share Posted January 3, 2009 I am still hoping that someone can provide a suggestion. Link to comment Share on other sites More sharing options...
neok182 Posted January 3, 2009 Share Posted January 3, 2009 when i edited textures i just loaded the one full size image, and saved it just as you have there and it worked perfectly. Link to comment Share on other sites More sharing options...
PerroLoco53218 Posted January 4, 2009 Author Share Posted January 4, 2009 Thank you NeoK... I opened the dds file for the bulletin board at the kid's birthday party & changed it to reflect - well to reflect my concept of a post-apocalyptic survival bunker after 200 years of relative sensory deprivation. Gee... do you think that maybe the survivors would get a little weird? I do... either that or the overseer has to dump lots of Paxil in the water supply! Anyway... I opened the file as http://www.perroloco.net/images/PSScreenies/PS-2.jpg to get an image similar to http://www.perroloco.net/images/PSScreenies/PS-4.jpg after editing, I saved in DXT5 making sure to select the "generate MIP maps" option. Then I placed the resultant .dds image file into my D:\Program Files\Bethesda Softworks\Fallout 3\Data\textures\clutter folder and voila! Image works in game. Again... thank you. Link to comment Share on other sites More sharing options...
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