TheWorldofRipX Posted November 5, 2020 Share Posted November 5, 2020 The 1st pic is CK, second is in game. I need to know all i can do to keep these girls in game the way they are in the CK. please help, details needed. CK - https://www.flickr.com/photos/149013245@N08/50569698392/in/dateposted-public/ In game - https://www.flickr.com/photos/149013245@N08/50569698357/in/dateposted-public/ tried to upload pics here, couldnt get it to work, using flickr Link to comment Share on other sites More sharing options...
maxarturo Posted November 5, 2020 Share Posted November 5, 2020 You need to create and use packages for this, the packages can be either 'Sandbox Link Reference' > Radius 8 to 16, or 'Hold Position' > Link Reference. The "Link Reference" in both occasions can be a simple xMarker, but it's better to use 'Patrol Markers'. If you will not use schedule on your packages, then the 'Patrol Markers' patrol time is very useful. Link to comment Share on other sites More sharing options...
TheWorldofRipX Posted November 5, 2020 Author Share Posted November 5, 2020 You need to create and use packages for this, the packages can be either 'Sandbox Link Reference' > Radius 8 to 16, or 'Hold Position' > Link Reference. The "Link Reference" in both occasions can be a simple xMarker, but it's better to use 'Patrol Markers'. If you will not use schedule on your packages, then the 'Patrol Markers' patrol time is very useful. Yeah i literally want them to all stand there and not move at all the whole time, like the end of Star wars a new hope. creating packages...uuungh, ill try but im definitely not that great of a modder. Thanks again for all the help. Link to comment Share on other sites More sharing options...
maxarturo Posted November 5, 2020 Share Posted November 5, 2020 I just remembered, you can use the vanilla "DefaultHoldPosition" package, then Link Ref each actor to your pre placed markers. Have a happy modding. Link to comment Share on other sites More sharing options...
TheWorldofRipX Posted November 5, 2020 Author Share Posted November 5, 2020 c I just remembered, you can use the vanilla "DefaultHoldPosition" package, then Link Ref each actor to your pre placed markers. Have a happy modding. coool thanks Link to comment Share on other sites More sharing options...
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