Chrophiss Posted February 26, 2013 Share Posted February 26, 2013 Hi all, Simple question: Where can i find the animation list for the deathclaws (and perhaps any other creatures)?I want to call the deathclaw pounce attack in a script but i need to know the animations name, i checked the idle animations but attack anims are not there. Any suggestions are welcome. Thanks. Link to comment Share on other sites More sharing options...
UnEsc Posted February 27, 2013 Share Posted February 27, 2013 You may have been looking at the wrong Id. Try looking up the id "CrDeathClaw" and looking under the Animation tab. Is that what you were looking for? Link to comment Share on other sites More sharing options...
Chrophiss Posted February 27, 2013 Author Share Posted February 27, 2013 Yes, thank you! helps alot. But now i ran into another problem, i will search for a fix myself aswell but maybe you can help me.I want a script to activate the animation, i'm currently using a playgroup command to get the deathclaw to do this but he is not moving.Only his idle animations are running. (i created a unique to make him neutral to me for testing purposes). What are my options? I am using this script: scn NWSDeathclawstartScript int DoOnce Begin onTriggerEnter Player if DoOnce == 0 Claw1REF.Playgroup AttackForwardPower 1 Set DoOnce to 1 endif End Note: i also tried to do .playidle but no results either. Thanks! Link to comment Share on other sites More sharing options...
Xaranth Posted February 27, 2013 Share Posted February 27, 2013 Some animation groups are only available under certain conditions. In particular, combat animations like Recoil will only be played if the actor has a weapon drawn.Try calling SetAlert 1 on your 'claw to put him in a combat stance, then play group. Link to comment Share on other sites More sharing options...
Chrophiss Posted February 27, 2013 Author Share Posted February 27, 2013 Huh, well that did not do much other than make him raise his claws up, he does not do the attack i mentioned. Any other idea's? Link to comment Share on other sites More sharing options...
UnEsc Posted February 27, 2013 Share Posted February 27, 2013 So, explain a little bit more if I get this wrong, but you're trying to get the unique deathclaw you made to do the forward lunge attach animation when the play activates a trigger, true? Link to comment Share on other sites More sharing options...
Chrophiss Posted February 27, 2013 Author Share Posted February 27, 2013 yes. Note, the only unique thing about my deathclaw is it's behaviour and ID.The model is the standard crDeathclaw. The resulting script i am trying to work towards is the following: player opens a door, playercontrols disabled, deathclaw makes aggressive move toward player, door automatically closes and locks, playercontrols enabled. But i needed the animation to work first through the trigger enter for testing purposes. Link to comment Share on other sites More sharing options...
UnEsc Posted February 27, 2013 Share Posted February 27, 2013 yes. Note, the only unique thing about my deathclaw is it's behaviour and ID.The model is the standard crDeathclaw. The resulting script i am trying to work towards is the following: player opens a door, playercontrols disabled, deathclaw makes aggressive move toward player, door automatically closes and locks, playercontrols enabled. But i needed the animation to work first through the trigger enter for testing purposes.I see, is the ActorBase CrDeathClaw?Is use Model/Animation checked?Play around with some of those options and see if anything changes. Link to comment Share on other sites More sharing options...
Chrophiss Posted February 27, 2013 Author Share Posted February 27, 2013 It currently has no actorbase nor is model/animation checked.However, if i attack the deathclaw ingame it will become aggressive and attack me like a normal deathclaw would.But i cant really test right now as i have to leave. But i will check tomorrow and will comment on development then. Thank you for your comments. Link to comment Share on other sites More sharing options...
Chrophiss Posted February 28, 2013 Author Share Posted February 28, 2013 (edited) Update: I tried your suggestion, however it only goes into a alert mode but does not play the attack animation. Should there be no other way to actually play it, maybe the alert pose will have to do. I'd love to hear any other suggestions. Thanks! EDIT:I fixed my problem myself! By looking around in the custom package i gave it, i disabled idle animations and enabled weapon drawn options.Accidental fix. Thanks for the comments and help! Much appreciated. Edited February 28, 2013 by Chrophiss Link to comment Share on other sites More sharing options...
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