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Looking for modding partner/teacher!


saintgrimm92

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I am currently looking for someone to help me create mods or atleast help me with all my problems, as I have to many of them to list.

 

I NEED AN EXPERIENCED MODDER OR AT LEAST SOMEONE WITH ABILITY NOT JUST KNOWLEDGE.

 

Currently the only modding I am capable of is extremely basic, such as my tenseiga mod (http://skyrim.nexusmods.com/mods/32168) where all that was done was taking a katana from one mod and giving it an enchantment added to the game by another mod. Simple s#*!.

 

My modding plans are almost entirely based on anime, so if that isn't your thing, I doubt we'll do to well as partners, but if your a good teacher and are willing to help me with all my modding issues, please read on.

 

 

I have watched and read MANY MANY MANY modding tutorials but still I always end up with some type of errors or something just doesnt work right. I'm looking for someone who will put up with that and help me through all my modding issues.

 

At once I've started out by making Inuyasha themed items I plan to stick to this theme for atleast 1 or 2 more mods. I would like to first enhance my tenseiga mod with new textures to make it look more like Sesshomaru's sword does in the show as well as make Inuyasha's sword, Tessaiga.

 

Other mods I would like to create:

 

I would like to work on the dragonball z mod "Vegeta Armor" to make it look and feel more like saiyan armor, or if I can't get the permissions needed for this, make some sort of saiyan armor from scratch.

 

Bleach mods seem to be pretty well covered.

 

Possibly Berserk mods.

 

Possibly Orphen mods.

 

Quest Mods.

Edited by saintgrimm92
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You are going to need a strong vision and well defined goals for a specific mod before you will get any takers. In addition, you will need to at least establish your own abilities in a specific aspect of modding. Anyone looking to mod needs to be well versed in the creation kit itself, but beyond that, you will need to be adept at at least one other aspect of modding, be it modeling, texturing, a combination of both, or scripting.

 

Once you can handle one of those aspects, you may be more likely to find someone to join you in making a mod. But your mod idea must be a strong one and you must have something to show for it, it can't just be an idea.

 

From your linked mod, it is clear you know how to at least do basic modeling and texturing and how to import these models and textures so that they work in-game. This is a good start. If you are looking to make simple armor or weapons mods and not work with complex quests involving hefty scripts then you will likely do just fine making the models yourself and asking questions on these forums or the bethsoft ones when you run into snags.

 

 

Basically, I have found that finding someone to babysit you or even go 50/50 with your own vision of a mod is MUCH more difficult than just doing it yourself and asking about specific problems on the forums. Plus, you learn more that way.

Edited by elseagoat
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