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FO4Edit and Scripts


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If you need 1:1 copy, without editing variables in the script, it may be possible. I haven't done this, It's just my theory. Use Ctrl to select both quests, right click and from drop down menu choose "Compare Selected". Then drag the VMAD-Virtual Machine Adapter from one quest to the other. It's going to copy the information, but you've got to test it in the game, to see if it works.

 

Edit: What I wrote is in situations you can copy the script part from another quest. I think it's even possible to replace forms in the script.

Adding scripts, not so sure, also may be possible, but looks like it will be difficult and with a lot of room for error. I don't recommend it.

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I don't know if FO4Edit detects it and if it matters at all, whether the script is loose file or inside the other mod's BA2. If it's inside BA2, you may try to extract it as loose file and then try Clean Masters command on your plugin. But I'm thinking most likely the script information contains forms/records from the mod you are copying. If it's possible to recreate these forms for your own mod, replace the ones being used from the other mod, then try to clean the masters.

Btw, what is SMM?

Edited by robotized
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