Triumph675 Posted December 31, 2008 Posted December 31, 2008 Hello, I've working on a small map of the existing grocery store North of Arefu. I converted it into a 4 level dungeon. I just started testing it myself and and ran into this problem. My npcs on the 2-4 floor will be aggro'd at the same time the one in the front is. I've got their aggro radius checked, and set at everywhere from 1 to 100. Is there something else I am missing to make them stop from coming down? Also, are there any tips to navmeshing between levels on top of another. For whatever I reason it keeps putting vertices at a level below, which screws up navmesh on that floor. :wallbash:
Irontaxi Posted December 31, 2008 Posted December 31, 2008 as for the aggro setting I think alot of that can be avoided using the occlusion optimizations in the geck tutorial sections.. the "other" floors enemies wont be loaded so they shouldnt get angry a good example of this is springvale highschool... there all floors get angry ....other maps this doesnt happen..
Triumph675 Posted December 31, 2008 Author Posted December 31, 2008 Good Idea, I`ll have to try this.
Triumph675 Posted January 1, 2009 Author Posted January 1, 2009 No go. I sectioned the level off into 6-7 different portals, so that there was no way for the top 2 levels to be rendered while still on the first floor. I only ran through once and all the npcs were down in the lobby with me. Would linking the npc to the room marker make any difference? Or would my only chance be to locking the doors?
cyclone1969 Posted January 1, 2009 Posted January 1, 2009 did you load up fresh in a different cell then zone into your modded interior ? (sometimes acts screwy if you are already in the interior after a change)
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