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VATS - Revamped for action!


Devalut

  

2 members have voted

  1. 1. Good idea?

    • Too drastic
      2
    • This is not possible with scripts
      0
    • Yeah, great.
      0
    • Yes, but Ochlophobia is really confusing
      0
    • What the heck is Ochlophobia?
      0


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I found vats to be horrifyingly overpowered in almost all aspects, the fact it PAUSES the game, the panic to constantly dote on it when something comes to surprise me, and lastly the disappointment's when a gun fight gets turned into a slaughter because I shot everyone.

 

Vats was boring, it paused the game, ruin the immersion and was a god effect only given to the player!

 

Basically spread out the damage for VATS, I.E. if you vats one target, you'll deal 120% damage, while two targets will result in 60% damage each(and so on and so forth)! Also for added effect and to ensure that vats isn't trashed, the shots between targets are INSTANT! The damage pool would be in displayed, actively subtracting itself for each target

 

Also vats is used for EVERY first encounter, lets add some diversity and risk/reward flow: VATS is damaging to weapons!, weapons can't handle the speed in which VATS caused the player to fire, when using VATS your weapon's condition is reduced as if it were being fired 3x per VATS target!

 

Also adds three perks!

 

Focused sensors - When targeting only one enemy in VATS, the damage pool is increased by 30%

(The bonus is lost when selecting additional targets!)

 

[THREE RANKS ] Ochlophobia - You're terrified of large crowds, therefore VATS dmg pool is increased by + (5/10/15) percentile per additional targets.

(I.E. hitting two targets would initially give you 60% damage between the two, but with Ochlophobia it turns into 70% damage for each! When targeting three targets it normally gets to 40%, with SD it becomes 65%! higher levels are DEVASTATING to multiple targets!)

 

Sociopath - You've shot too many people to remember their faces, now you've forgotten how much ap you used to kill them! When using VATS your ap usage per additional target is reduced by 20% (max -60% cost)

 

Closing note:

I understand this is a bastardization of the classic fallout VATS system, but times have changed, fallout 3 and NV are no longer turn based! With these changes, VATS will still be useful, very deadly against single targets, and with the perks manageable with multiple units!

 

ADDITIONAL NOTES:

The instant factor of the Revamped VATS does not slow down enemy units, therefore your reload time is very deadly! Be sure you have enough ammo for each target!

Edited by Devalut
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