Neomallee Posted November 6, 2020 Share Posted November 6, 2020 So I have been playing modded stardew valley for a while, and I can usually sort out where a problem is coming from and change the config or delete the conflicting mod. I am running with stardew valley expanded but I seem to have come across a conflict I don't understand. If anyone can clue me into the mods or pieces involved in this conflict I'd really appreciate it. This is the log file and the save won't load but others that are less far along will. [Content Patcher] Mod crashed when loading asset 'Maps\mine'. SMAPI will use the default asset instead. Error details:StardewModdingAPI.Framework.Exceptions.SContentLoadException: Failed loading asset 'assets\Maps\Locations\Mine.tbin' from SMAPI\flashshifter.stardewvalleyexpandedcp: can't read file with extension '.tbin' as type 'Microsoft.Xna.Framework.Graphics.Texture2D'; must be type 'xTile.Map'. at StardewModdingAPI.Framework.ContentManagers.ModContentManager.Load[T](String assetName, LanguageCode language, Boolean useCache) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\ContentManagers\ModContentManager.cs:line 166 at StardewModdingAPI.Framework.ModHelpers.ContentHelper.Load[T](String key, ContentSource source) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\ModHelpers\ContentHelper.cs:line 92 at StardewModdingAPI.Framework.ContentPack.LoadAsset[T](String key) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\ContentPack.cs:line 99 at ContentPatcher.Framework.Patches.LoadPatch.Load[T](IAssetInfo asset) in C:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\Patches\LoadPatch.cs:line 40 at ContentPatcher.Framework.PatchManager.Load[T](IAssetInfo asset) in C:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\PatchManager.cs:line 143 at StardewModdingAPI.Framework.ContentManagers.GameContentManager.ApplyLoader[T](IAssetInfo info) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\ContentManagers\GameContentManager.cs:line 315[game] Microsoft.Xna.Framework.Content.ContentLoadException: Error loading "Maps\mine". File contains xTile.Map but trying to load as Microsoft.Xna.Framework.Graphics.Texture2D. at Microsoft.Xna.Framework.Content.ContentReader.InvokeReader[T](ContentTypeReader reader, Object existingInstance) at Microsoft.Xna.Framework.Content.ContentReader.ReadObjectInternal[T](Object existingInstance) at Microsoft.Xna.Framework.Content.ContentReader.ReadObject[T]() at Microsoft.Xna.Framework.Content.ContentReader.ReadAsset[T]() at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) at StardewValley.LocalizedContentManager.LoadBase[T](String assetName) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\LocalizedContentManager.cs:line 120 at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](String assetName, Boolean useCache) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\ContentManagers\BaseContentManager.cs:line 261 at StardewModdingAPI.Framework.ContentManagers.GameContentManager.RawLoad[T](String assetName, LanguageCode language, Boolean useCache) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\ContentManagers\GameContentManager.cs:line 251 at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass9_0`1.<Load>b__0() in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\ContentManagers\GameContentManager.cs:line 107 at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\Utilities\ContextHash.cs:line 53 at StardewModdingAPI.Framework.ContentManagers.GameContentManager.Load[T](String assetName, LanguageCode language, Boolean useCache) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\ContentManagers\GameContentManager.cs:line 103 at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.Load[T](String assetName) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\ContentManagers\BaseContentManager.cs:line 99 at StardewModdingAPI.Framework.Rendering.SXnaDisplayDevice.LoadTileSheet(TileSheet tileSheet) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\Rendering\SXnaDisplayDevice.cs:line 55 at xTile.Map.LoadTileSheets(IDisplayDevice displayDevice) in C:\Users\Barone_\Documents\Visual Studio 2010\Projects\tide-83511\TileMapEditor\xTile\Map.cs:line 309 at StardewValley.GameLocation.loadMap(String mapPath, Boolean force_reload) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 1104 at StardewValley.GameLocation.reloadMap() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 1157 at StardewValley.GameLocation..ctor_PatchedBy<Platonymous.PyTK>(Object mapPath, String name, String ) at StardewValley.Game1.loadForNewGame_PatchedBy<SMAPI__spacechase0.SpaceCore>(Boolean loadedGame) at StardewValley.SaveGame.<>c.<getLoadEnumerator>b__68_1() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\SaveGame.cs:line 1226 at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.Execute()[sMAPI] An error occurred in the overridden update loop: Microsoft.Xna.Framework.Content.ContentLoadException: Error loading "Maps\mine". File contains xTile.Map but trying to load as Microsoft.Xna.Framework.Graphics.Texture2D. at StardewValley.SaveGame.<getLoadEnumerator>d__68.MoveNext() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\SaveGame.cs:line 1239 at StardewModdingAPI.Framework.SCore.OnGameUpdating(GameTime gameTime, Action runGameUpdate) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\SCore.cs:line 518 Link to comment Share on other sites More sharing options...
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