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Textures work in GECK not in game.


VinnyBlood

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So i've copied a vault door nif.

Copied the textures for the front of the door and the _n.dss that goes with it.

Edited the door texture to read a different vault number using the photoshop plugin.

Used nifscope to change the 2 texture paths on the front of the door.

 

Looks fine in nifscope, looks fine in the GECK but when i load it up in the game, I see the back of the door on the front and the back.

 

What the hell is going on there?

 

Could this be an issue with how I saved the dds image?

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Sounds like the texture path has confused your texture with the back texture. Try changing the texture paths again, rename the textures as well to avoid file confusion...

 

Make sure when editing textures in Photoshop you edit the whole texture file and not the individual mipmaps. And the format, for the sake of double checking is DX3.

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Thanks but nothing seems to work.

 

I've tried creating the textures in exactly the same folder as the original with a small edit so I know it's my texture.

I've tried using the Beth naming convention, tried using a whacky name that could never be used elsewhere.

I've tried looking around for the right settings to use for the dds photoshop plugin and while there's some debate over DX3 or DX5 neither makes any difference. All files work in nifskope and GECK without warnings.

 

I also noticed that when it's dark and i'm far away from the texture, in game, it acts odly and flickers etc till you get closer then it's the perfect version of the texture on the back. I guess it's falling back to that one or something.

 

I will try and texture something simpler than a door to try and root out the problem but any help, suggested reading, similar forum posts etc appreciated.

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Little update bump.

 

I tried a similar process with the vodka bottle a tv set and I got the same results. I believe I may be having issues with Photoshop and/or my 64bit version of vista. Or an amalgamation of all these factors.

 

Here's the steps I took though:

 

Installed Photoshop 64bit and 32bit (don't ask why, you have to install both).

Installed the Nvidia plugin to the 32bit photshop directory (doesn't work at all with 64bit).

Loaded up PS and opened the texture for the TV.

Edited and saved as DXT1/3/5 (tried em all) Mipmaps generate ALL.

Gave it a new unique name. (tried moving it, renaming it etc)

Copy the tv Mesh and renamed it.

Opened my new TV in Nifskope and pointed it to my new texture. Texture shows up in nifskope.

Save!

Open GECK. Add new static. TV, choose my file mesh. Shows up fine in the GECK.

Placed item in the world and save in a new plugin.

Load a game from the Vault gate and goto TV set in the world.

TV Set looks all weird and changes as I move around it.

 

 

The vodka bottles where all see through and odd looking too.

 

Must be something I'm doing wrong, or my DDS files aren't working properly with this photoshop plugin.

 

Any ideas anyone?

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Hi I'm new too, but when I was doing the Vault door tutorial I didn't know I had to set my Fallout.ini to allow mods.

 

it's in:

My Documents\My Games\Fallout3\Fallout.ini

Change from: bInvalidateOlderFiles=0

Change to: bInvalidateOlderFiles=1

 

 

did it work?

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Ahah that DID work..

Thanks alot m9.

 

I never did quite understand all that ArchiveInvalidation nonsense when installing Oblivion mods. They all seemed to work even when I didn't bother with it. Now I know that's the problem I can read up and get my text file sorted out or whatever is nessacary.

So, awesome. I can get down to some modding now.

 

Thanks guys.

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