DrPandachaun Posted November 7, 2020 Share Posted November 7, 2020 here is the full modlist: https://eso-ui.com/skyrim-se-high-end I installed all the mods into my MO2 exactly how I should. My friend and I have the same mods in the same load order and he has no issues with his game, but I am having massive issues with mine. Basically, all the NPCs in whiterun are trying to exit via the underforge - obviously they can't because it's closed and not accessible. So what happens is they all just stand outside the underforge anf glitch tf out. It's also effecting my quest markers because they keep telling me to leave whiterun via the underforge. This is super annoying and neither of us can figure out why it is happening. I have some additional mods that I added myself, I can't see why they'd cause any issues but I'll post them here: Brotherhood of Old Wildcat Ultimate Combat SE Ordinator Imperious TK dodge Unique Uniques Arcanum AGO Growl Display Enemy Level Address library for SKSE plugins Immersive Armors Sacrosanct SkyHud Customizable UI replacer SkyHud SE Guard dialogue overhaul JK's Warmaidens / The Drunken Huntsman / The bannered mare Beyond Skyrim Bruma A matter of time Overall there are 160+ mods in the list and so troubleshooting is hard, especially since we're relatively new to modding - any help would be greatly appreciated :smile: Here's a picture of what is happening: https://cdn.discorda...107162020_1.jpg Link to comment Share on other sites More sharing options...
DrPandachaun Posted November 9, 2020 Author Share Posted November 9, 2020 So we figured out what was causing this issue, after many MANY hours of laborious ticking and unticking of mods. It turns out that "Lost of T'Skyrim" was for some reason redirecting all the NPC's out of whiterun via the Underforge. Hopefully this post helps someone else who is suffering this issue. Link to comment Share on other sites More sharing options...
Komantti Posted October 3, 2021 Share Posted October 3, 2021 Ty so much! Been trying to find out same thing for a week. Link to comment Share on other sites More sharing options...
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