Noobsause Posted January 4, 2009 Share Posted January 4, 2009 ok this is what I'm thinking on hard core with no ammo readout well with the script expander (wen it comes out) you could make a check ammo function where you would get a momentary glimpse at your ammo readout at the expense of a cupel seconds :biggrin: Link to comment Share on other sites More sharing options...
sumyungai Posted January 5, 2009 Share Posted January 5, 2009 This. I'd say that if you wanted to go ahead and implement something like it, then a tap of the reload button should execute an emergency reload (drop the mag, slap a fresh one in) and you lose the mag/rounds/whatever. If you hold the reload button down, then it executes a tactical reload and the rounds are saved, but at the expense of taking longer time. There'll always be a scale of gameplay vs. realism to balance. This, plus being able to later pick up dropped mags would be good. Otherwise, it would seem a little silly in a world where ammo would likely be worth much more than gold. Link to comment Share on other sites More sharing options...
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