clintmich Posted February 28, 2013 Share Posted February 28, 2013 I'm just looking for a way to show a message box when activating a door. I have this. scn DoorMessageScript Begin OnActivate ShowMessage AutodoorMessageend This shows the message when activating the door, but it keeps showing it over and over again in a loop. And going through the door never loads.What would I have to add to this simple script to only get the message to show up once, and the door to load? Any feedback is much appreciated. Thanks Link to comment Share on other sites More sharing options...
clintmich Posted February 28, 2013 Author Share Posted February 28, 2013 -------SOLVED-------- So I got this one. Again I jumped the gun by posting too soon. Anyway, here's the script that worked for me. It bypasses the actual use of a door entirely.(but it works the same way) The door is just used as an activator in this case. This script makes a message box pop up with 2 choices once the door is activated. Once the player makes their choice it forces the player to move to the location of a reference marker. There's also a "PlaySound" function in there I added for my specific needs. http://newvegas.nexusmods.com/images/1520317-1362035425.gif Link to comment Share on other sites More sharing options...
Carnatics Posted August 27, 2013 Share Posted August 27, 2013 or by placing a "short" likeBegin OnActivate if Short != 1 ;is short not equal to 1 showmessage ;yourmessage Set short to 1 endifend Link to comment Share on other sites More sharing options...
Recommended Posts