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Posted

I'm just looking for a way to show a message box when activating a door.

 

I have this.

 

scn DoorMessageScript

 

Begin OnActivate

ShowMessage AutodoorMessage

end

 

 

This shows the message when activating the door, but it keeps showing it over and over again in a loop. And going through the door never loads.

What would I have to add to this simple script to only get the message to show up once, and the door to load?

 

Any feedback is much appreciated. Thanks

Posted

-------SOLVED--------

 

 

So I got this one. Again I jumped the gun by posting too soon. Anyway, here's the script that worked for me. It bypasses the actual use of a door entirely.(but it works the same way) The door is just used as an activator in this case. This script makes a message box pop up with 2 choices once the door is activated. Once the player makes their choice it forces the player to move to the location of a reference marker. There's also a "PlaySound" function in there I added for my specific needs.

 

http://newvegas.nexusmods.com/images/1520317-1362035425.gif

  • 5 months later...
Posted

or by placing a "short"

 

like

Begin OnActivate

if Short != 1 ;is short not equal to 1

showmessage ;yourmessage

Set short to 1

endif

end

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