nonplusultra Posted February 28, 2013 Share Posted February 28, 2013 (edited) hey guys, I'm working on a drivable tank, everything works fine, it is moving, turning, just the basics which work wonderful, if there wouldn't be the problem with the collision. I know about that if using setpos the mesh won't be updated until dis-/enabled or moved with moveto, but even with dis-/enabling with a parent doesn't solve the problem, because the mesh doesn't have the time to get out of the underground before the next frame is moving it deeper in...I had to set the quest delay to 0.01 for an unlaggy movement.I've even tried it with a small invisible ghoul that is following the player and where the tank base is set it's height to, works a tiny little bit, but far away from having a good solution!I know about some other mods, where they seem to have fixed the problem, but I don't want to copy from other mods. So you are asked, if having a good idea/script to help me. Here's the script, it's a messy one atm because it is in testing phase and it's just the basic. scn NecroTankSCRIPT ref tank float px float py float pz float tz float ppx float ppy float ppz float ax float ay float az float punit float ta float physixx float physixy ref colparent ref physix short drivemode begin gamemode if drivemode == 1 tank.setscale 0.5 set pz to tank.getpos z + 120 set py to player.getpos y set px to player.getpos x player.setpos z pz set ta to tank.getangle z set ay to player.getangle y set ax to player.getangle x set colparent to tank.placeatme tankbase colparent.setscale 0.5 tank.setangle z ta tank.setangle y ay tank.setangle x ax tank.setpos z pz tank.setpos y py tank.setpos x px colparent.setangle z ta colparent.setangle y ay colparent.setangle x ax colparent.setpos z pz colparent.setpos y py colparent.setpos x px colparent.disable 0 disableplayercontrols 1 1 1 0 0 0 0 set physix to tank.placeatme necrophysixghoul physix.setghost 1 set pz to physix.getpos z set drivemode to 2 endif if drivemode == 2 && (iskeypressed 17) set punit to punit + 3 set ppx to - (cos ta * punit) set ppy to (sin ta * punit) set ppy to py + ppy set ppx to px + ppx set ppz to pz - ppz set pz to physix.getpos z + 60 set physixx to physix.getangle x set physixy to physix.getangle y player.setpos y ppy player.setpos x ppx tank.setpos y ppy tank.setpos x ppx tank.setpos z pz tank.setangle x physixx tank.setangle y physixy colparent.setpos y ppy colparent.setpos x ppx set pz to tank.getpos z set py to tank.getpos y set px to tank.getpos x set punit to 0 endif if drivemode == 3 && tank.getdisabled colparent.disable 0 tank.enable 0 tank.placeatme DLC03PowerworksFakeForceBall01 set drivemode to 2 endif if drivemode == 2 && (iskeypressed 32) set ta to tank.getangle z + 1 tank.setangle z ta endif if drivemode == 2 && (iskeypressed 30) set ta to tank.getangle z - 1 tank.setangle z ta endif if drivemode == 2 && (iskeypressed 31) set punit to punit - 3 set ppx to - (cos ta * punit) set ppy to (sin ta * punit) set ppy to py + ppy set ppx to px + ppx set ppz to pz - ppz player.setpos y ppy player.setpos x ppx tank.setpos y ppy tank.setpos x ppx set pz to tank.getpos z set py to tank.getpos y set px to tank.getpos x set punit to 0 endif end Thanks in advance for any help! Edited February 28, 2013 by nonplusultra Link to comment Share on other sites More sharing options...
nonplusultra Posted March 2, 2013 Author Share Posted March 2, 2013 no one an idea? :< Link to comment Share on other sites More sharing options...
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