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UnregisterForUpdate on a 'none' object?


dafydd99

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Simple one, this!

 

Is there a way to clear out registered updates on an object in a save file that has been lost (presumably from a mod being enabled/disabled)?

 

If a script calls 'RegisterForUpdate' it will get a regular update until it unregisters. But once the object is lost it seems impossible to unregister.

 

My papyrus logs often gets full of these...

[11/09/2020 - 08:20:50PM] error: Unable to call UnregisterForUpdateGameTime - no native object bound to the script object, or object is of incorrect type
stack:
	[None].TheSidratAlvardsTroveChestScript.UnregisterForUpdateGameTime() - "<native>" Line ?
	[None].TheSidratAlvardsTroveChestScript.OnUpdateGameTime() - "TheSidratAlvardsTroveChestScript.psc" Line 28

 

Thanks in advance for any help.

 

Cheers - dafydd99

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Try using a 'Clean Save' tool, but in this particular circumstance is not 100% bulletproof, only by doing a manual removal of that orphan script you can be sure, don't ask me how to do it cause i cannot explain it in a written post.


My suggestion is to delete all your save files and start a new game.

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Thanks for help, Maxarturo.

 

Yeah this is more from a mod author's point of view, rather than a single save. I'd like to be able to remove any of these that might exist for any players programmatically - but it seems unlikely that's possible. I doubt bethesda thought 'orphaned' scripts were a priority to fix when they made papyrus. Irritating!

 

In future I'll write things to be a 'registerForSingleUpdate' and renew if all is well rather than a 'registerForUpdate' which could fall into a failed loop.

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@ dylbill

 

All 'Register' functions and their 'Unregister' must be called by the same object that called it, or by a script that shares / uses the same 'Function' on the script that called the 'Register'.

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