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bleeding damage


betto212

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Posted

i.m really thinking in add a bleed damage effect due to bullet shots or blade attacks because even if you are a addict crazy radier that not feel any pain and live with a deadly toxic amount of adrenaline on veins( that help to keep alive while fighting) you will die if not patch your wounds and take some heavy medicine for stop bleed .

 

a think in 3 ways to do...

 

1 creat a new DR to player ,npc,creatures - probaly the best ,but i dont if is even possible.

2 use the unused frozen damage and resistence for emulate the bleed damage and patch.

3 use the poison damage to emulate and give a excuse(hemoragic poison) to the medicine works on poison either.probaly the easiest way.

 

what aproach would be better or generate less incopatibilities with othor mods or vanilla ?

 

any ideias or sugestions or info about a mod working on it ,will be welcome.

Posted

I, and probably others as well have brought this up, but yeah, I'd certainly like it. Following a blood trail to a dying enemy would be pretty interesting.

Maybe the surgical tubing could be used as a tourniquet.

Posted
I, and probably others as well have brought this up, but yeah, I'd certainly like it. Following a blood trail to a dying enemy would be pretty interesting.

Maybe the surgical tubing could be used as a tourniquet.

 

the main problem is make the npcs patch themselves, what aproach you think is better os less conflictive with other mods?

Posted
i like the idea, also, make a script so robots are not affected

 

 

this is the easiest of the problem ,just put robots resistence to 100... using poison damage robots are already 100.

Posted
nice, i'm really excited with this mod... i have been planning on making bladed weapons do bleed on crit, coz i already have blunt melee do knockdown on crit, i just don't have the time to do it :)

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