Gormania Posted January 1, 2009 Share Posted January 1, 2009 I have made a few custom textures for the 10mm pistol but I'm having trouble applying them. I made one that reskins every 10mm in the game using the Archiveinvalidation trick. Now I want to apply a different one to a single 10mm and leave the others alone. So far I have tried loading the 10mm mesh into NifSkope and changing the name, then saving it into the Fallout 3 mesh folder (C:/Program Files/Bethesda Softworks/Fallout 3/Data/meshes/weapons/1handpistol) and putting the new textures in the Fallout 3 texture folder (C:/Program Files/Bethesda Softworks/Fallout 3/Data/textures/weapons/1handpistol) with the same name as the new mesh. When I load it though, it still loads the mesh with the standard 10mm texture (the one I made for every pistol, not just this one) The problem is I suck at NifSkope having never used it before so any help would be greatly appreciated! Thanks in advance! Link to comment Share on other sites More sharing options...
Gormania Posted January 1, 2009 Author Share Posted January 1, 2009 After reading LHammonds reply to this post: http://thenexusforums.com/index.php?showtopic=92230&hl= I found the answer. Thanks LHammonds!! :woot: Link to comment Share on other sites More sharing options...
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