Arael54 Posted November 11, 2020 Share Posted November 11, 2020 (edited) Hello, I'm trying to use this xedit script : https://www.nexusmods.com/fallout4/mods/28046?tab=description I added more races (from all DLCs) to the script using race ID found with the CK. Strangely enough, when I'm using the script, only the NPCs from the original fallout4.esm and DLC01 are modified. If I disable all DLCs but 1 in FO4edit, this DLC is modified by the script. So if I disable all DLCs but DLCCoast.esm, creatures from DLCCoast are modified. But if I enable DLCRobot.esm and DLCCoast.esm, only creatures from Fallout4.esm and DLCRobot.esm are modified. Has someone any idea why the script behaves this way, and can eventually propose a way to make the script works for all DLC at once ? Thank you. Edited November 11, 2020 by Arael54 Link to comment Share on other sites More sharing options...
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