ntblood Posted November 11, 2020 Share Posted November 11, 2020 (edited) I noticed that when I get close to 170 active plugins that my FO4 VR build starts CTDing. When I tried isolating the problem to particular mods/plugins with MO2 I was unable to find a culprit. At 170 plugins the game seems to CTD relatively quickly. Once I reduced the plugin count to about 165 the game would run for about 5 minutes before CTDing. Has anyone else experienced this? I have a new desktop gaming computer so I don't think that's the issue. I'm hoping that once I reduce my plugin count a bit more that the crashes will stop all together.Thanks=========Update:Reduced plugins to just above 160, but probably getting rid of the out of date mod, "Fallout 4 VR Optimization Project" did the most to fix my crashing. Also dropping two followers down to 5 from 7 (incl. 2 dogs, now 1 dog, small Pug-meat). That "top VR mods" article https://www.reddit.com/r/fo4vr/comments/jiu2lr/10_most_important_mods_for_fallout_vr/helped identify that old mod breaking my game and add a few cool ones, and advice about texture mods, keeping them non-HD for VR for the most part. There was a fog remover and debris remover mods on that list too I added to my other optimizations.Having 165 plugins or more seems to crash in VR though for me.Now my game is pretty darn stable hovering about 160 plugins.I also got rid of a few home and apartment mods that were crashy even though I didn't want to admit it.eg. "First time when I entered into the home and game did crashed I had think this is coincidence. But after second and third crashes it became obvious that this is not coincidence. I checked this in Fallout Performance Monitor and find out that memory consumption jumps up right after entering the house (and right before the crash). And textures in this mod a really huge. Pillow - 4096x4096, 21 Mb; just a pot - 2048x2048, 5 Mb." Edited November 13, 2020 by ntblood Link to comment Share on other sites More sharing options...
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