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WTF is a flamer pistol?


Nootau

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I found a NPC that has the tag that a mesh was missing or broken. When I killed them I found an item called a flamer pistol. When I removed it their mesh warning was gone and around me when I wielded the weapon. The only mod that should add weapons in my load order is FWE, which does not have a flamer pistol. Any ideas how this NPC got one? Directly blow is my load order, below that are screenshots of the mystery gun...

 

 

LoadOrder

 

Fallout3.esm

Anchorage.esm
ThePitt.esm
BrokenSteel.esm
PointLookout.esm
Zeta.esm
CRAFT.esm
CALIBR.esm
Project Beauty.esm
EVE.esm
FO3 Wanderers Edition - Main File.esm
Mart's Mutant Mod.esm
RH_IRONSIGHTS.esm
FO3 Wanderers Edition - Alternate Travel.esp
Project Beauty- Broken Steel.esp
Project Beauty- Point Lookout.esp
RH_IronSights_RemoveReticule.esp
FO3 Wanderers Edition - Main File.esp
FO3 Wanderers Edition - DLC Anchorage.esp
FO3 Wanderers Edition - DLC The Pitt.esp
FO3 Wanderers Edition - DLC Broken Steel.esp
FO3 Wanderers Edition - DLC Point Lookout.esp
FO3 Wanderers Edition - DLC Mothership Zeta.esp
FO3 Wanderers Edition - Optional Restore Tracers.esp
FO3 Wanderers Edition - Optional VATS Realtime.esp
FO3 Wanderers Edition - Optional Restore Tracers (automatics only).esp
FO3 Wanderers Edition - Project Beauty.esp
RH_FWE_Bridge.esp
WeaponModKits.esp
WeaponModKits - FWE Master Release.esp
WeaponModKits - OperationAnchorage.esp
WeaponModKits - ThePitt.esp
WeaponModKits - BrokenSteel.esp
WeaponModKits - PointLookout.esp
WeaponModKits - Zeta.esp
EVE.esp
EVE Operation Anchorage.esp
EVE - FWE Master Release.esp
EVE - FWE Master Release (pulse fix).esp
EVE Anchorage - FWE DLC Anchorage.esp
EVE - FWE with WeaponModKits.esp
RH_EVE_Bridge.esp
Mart's Mutant Mod.esp
Mart's Mutant Mod - DLC Anchorage.esp
Mart's Mutant Mod - DLC The Pitt.esp
Mart's Mutant Mod - DLC Broken Steel.esp
Mart's Mutant Mod - DLC Point Lookout.esp
Mart's Mutant Mod - DLC Zeta.esp
Mart's Mutant Mod - Master Menu Module.esp
Mart's Mutant Mod - Project Beauty.esp
Mart's Mutant Mod - FWE Master Release + Project Beauty.esp
RH_WMK_Bridge.esp

Images

http://i829.photobucket.com/albums/zz215/ZexionAlmasy/ScreenShot0_zpsfeba61ed.pnghttp://i829.photobucket.com/albums/zz215/ZexionAlmasy/ScreenShot1_zps7986ae5f.pnghttp://i829.photobucket.com/albums/zz215/ZexionAlmasy/ScreenShot3_zps7de1f8b2.png

 

 

Edited by Nootau
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I uninstalled RH, the 3 bridges and the update, added in the 'RH_IRONSIGHTS.esm' from the 'DLCs + RemoveReticule' folder, added the bridges then the update but, the weapon is still on the NPC when i boot up FO3 from FOSE. Did I miss a step?

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Really i don't know,i only guessing,because readme don't say to much about required files.I also have problem witch big red missed meshes thing and one of fixes to solve this problem is installing missing meshes from Ironsights new weapons for BETA.Looks like returning to original Ironsights esp should fix this if you don't want new weapons.

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