JcHARP Posted March 1, 2013 Share Posted March 1, 2013 Well this is what I have so far: If NVContractsShootCattleRustler.GetDistance Player <= 250 && iActivateKillCattleRustler == 0 Set iActivateKillCattleRustler to 1 NVContractsCRKillerRef2.UseWeapon WeapHuntingRifle NVContractsShootCattleRustler NVContractCRRef 1 0 0 1 0 NVContractsFFCaptiveMarker Endif My Problem is I have to talk to the NPC for him to shoot. I would like it to occur when I enter NVContractsShootCattleRustler's radius. Is there a way to get this to work? Link to comment Share on other sites More sharing options...
nonplusultra Posted March 1, 2013 Share Posted March 1, 2013 (edited) Try so set a resetai behind the useweapon command, if it doesn't work make a separate useweapon package and do it with evaluatepackage (EVP).But remind that both, the script function and the package of useweapon can be buggy. If NVContractsShootCattleRustler.GetDistance Player <= 250 && iActivateKillCattleRustler == 0 NVContractsShootCattleRustler.addscriptpackage MyUseWeaponPACK NVContractsShootCattleRustler.evp Set iActivateKillCattleRustler to 1 Endif Edited March 1, 2013 by nonplusultra Link to comment Share on other sites More sharing options...
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