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Sound on Loop from Game Start?


oliv897

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I was wandering if it was possible to have a 4 second sound clip play on loop indefinitely as soon as the game starts/reaches main menu OR from when a Save is loaded.

 

I have thought about making radio station already but I need to make it so its constantly playing and the user can still use other functions like.. the radio!

 

I'd also like you to not ask why I want to know this... call it an inside joke to a big mod am working on! ;)

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what tracker?

 

you can use a simple script:

 

scn MySoundCompanionSCRIPT

short stage
ref scom

begin GameMode

if stage == 0

set scom to player.placeatme mysound         ; you can skip this by creating a reference in the world

set stage to 1

endif

if stage == 1

scom.moveto player

endif

end
 

 

The sound will follow the player when the quest is started.

 

Before you stop the quest you should disable the sound and delete it by markfordelete.

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