oliv897 Posted March 1, 2013 Share Posted March 1, 2013 I was wandering if it was possible to have a 4 second sound clip play on loop indefinitely as soon as the game starts/reaches main menu OR from when a Save is loaded. I have thought about making radio station already but I need to make it so its constantly playing and the user can still use other functions like.. the radio! I'd also like you to not ask why I want to know this... call it an inside joke to a big mod am working on! ;) Link to comment Share on other sites More sharing options...
nonplusultra Posted March 1, 2013 Share Posted March 1, 2013 create an ingame sound with the matching .wav file and mark it as loop.also you'll need a quest with a script, in this script you can tell the sound rerference it shall move to the player by the moveto function every default quest delay. Link to comment Share on other sites More sharing options...
oliv897 Posted March 1, 2013 Author Share Posted March 1, 2013 if I made a quest wouldn't it alert the player and add the quest to the tracker? Link to comment Share on other sites More sharing options...
nonplusultra Posted March 1, 2013 Share Posted March 1, 2013 what tracker? you can use a simple script: scn MySoundCompanionSCRIPT short stage ref scom begin GameMode if stage == 0 set scom to player.placeatme mysound ; you can skip this by creating a reference in the world set stage to 1 endif if stage == 1 scom.moveto player endif end The sound will follow the player when the quest is started. Before you stop the quest you should disable the sound and delete it by markfordelete. Link to comment Share on other sites More sharing options...
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