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Custom Pool Issues w/ Collision


Hypn0sef

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I found this awesome Roman-esque pool model (https://sketchfab.com/3d-models/swimming-pool-nouveau-roman-classical-25-m-4f470b5761734dbabba5b9e1920abda2) spent about two days working on the model in blender, got it UV mapped, textured, etc. It loads into CK fine and looks normal in NifSkope. I used Chunk Merge to create a collision, it shows up in NifSkope, and even in CK the collision geometry shows, but I still walk right through it. Considering that I'm days into working on this I'd hate to just scrap it. (I'd also love to not have to create a new mesh for the collision in Blender, since my Blender skills are awful and it'll take me a week.)

 

If anyone could take a look at this and let me know what I'm doing wrong, or if you're an absolute saint, collision it yourself, I will be eternally grateful and credit you on the mod page.

 

https://drive.google.com/file/d/1cdcZgaltFs-0PQuddnpG4H7MOvbmDcD-/view?usp=sharing

 

I have a million versions, .obj, .fbx. .dae, if anything else is needed feel free to ask.

 

Thanks in advance everyone!

 

-Nevermind I figured it out-

 

I hadn't added a BSX Flag. I'll leave this up in case anyone experiences the same issue. You can add it through 'Attach Extra Data' and then click on the flag and select 'Havok.'

Edited by Hypn0sef
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