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[LE] I want to clean that mess. Help needed


Gerheardt

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Hi everyone!

 

Since many years, i have a race mod (that is not available anymore), that consists in many .esp, .bsa and loose files. With time, i installed so many mods it hurts. I want to clean this defunct mod to keep a clean version without any loose files, just .esp and .bsa . Let's pretend it's called MartianRace and it's a race mod that lets you become a Martian, some kind of humanoid with almond shaped eyes.

 

I now have a fresh new install of Skyrim without any mod, excepted for MartianRace, and the few that are required for it to work. Those "required ones" are clean and easy to move/delete. They all hang in an .esp and .bsa each. They're RaceMenu, RaceMenuPlugin and RaceCompatibility. I also installed MartianRace as i already had it kinda separated from the other mods i had before. MartianMod is copied from a USB flash drive since years and ran perfectly each time it was used in new installs. I then know all that is required is there, but i'm also suspecting remnants of other mods through the loose files.

 

My goal is to know, in the loose files that i have that looks related to MartianRace, which ones really are and which ones aren't. When such task would be done, i would also need to know in which .bsa the loose files belongs to, so i could redo decently the .bsa files to contain their related loose files. I mean by that that there are many parts to MartianRace:

 

-MartianRace.esp, that adds the essentials of the mod.

-MartianRace-Armorpack.esp that adds adapted and fully working vanilla game armors to NPCs or Player Martians

-MartianRace-Armorpack2.esp that adds adapted and fully working vanilla game armors to NPCs or Player Martians, probably related to an unspecified DLC

-MartianRace-MoreStuff.esp that adds adapted and fully working vanilla game armors and probably clothing to NPC or Player Martians, not sure if related to a DLC

-MartianRace-ReplacerNPC.esp that changes some vanilla game NPCs in Martians

-MartianRace-ReplacerNPCDragonborn.esp that changes some vanilla game NPC's on Solstheim to Martians

-MartianRace-Followers.esp that adds new NPCs that are potential followers to the game

-MartianRace-Ennemies.esp that changes some type of ennemies ingame such as bandits into Martians

 

How can i know if a loose file is needed by this mod and to which part of it? Can i also rename some of the .esp without breaking it (There are numerous misspells and oddities in their names that gets on my nerves) ? If it matters, every loose file is either in meshes or textures folders. No script or else, just meshes and textures.

 

Thank you in advance!

Edited by Gerheardt
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Not sure it will work, but i'll definitively take a look and try it, thanks.

 

Otherwise, i just realized that only "MartianRace - Replacer" currently has a bsa, the other ones are only esp. Well, i'll take a look right now with that program or i'll try "trial and error" or will try to open these parts of mod in TESVEdit and try to see if i can see what i need by there. I guess so, but the process will be soooooo long.

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I think i finally been able to clean the mess! This program was able to tell me so many things were wrong, but in fact the mod worked fine so... I finally used my brain a little, tried some stuff and it all worked. Only the misspells in the mod's parts names remains. I kinda know why i can't rename them without bugging the hell out of it, but to fix it it would require so much work, i better tolerate this and actually contend myself with the fact that there is no loose files. Yay!

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