RngrHawk Posted November 15, 2020 Share Posted November 15, 2020 Hi folks! I've been messing around building and rebuilding some environments and I ran into an issue when I started sculpting the ground. Here are some screenshots: https://gyazo.com/2c2ce2dc848c917c57d35c2a0089f01chttps://gyazo.com/3701a11b249ad3cfd3971ae726544240https://gyazo.com/e44fe1dc3471911825d034d168a2f3b2https://gyazo.com/71426500d1a939fe68d0334189afbd11 These are in-game screenshots of course, as this doesn't appear inside GECK. I presume this is ground LOD at its finest, where it doesn't update to how it is modified inside GECK. What I'm wondering is can this be fixed somehow? Is this something I can modify myself? Thanks for any help in advance! Link to comment Share on other sites More sharing options...
RngrHawk Posted November 16, 2020 Author Share Posted November 16, 2020 Ok, so I solved this, turns out all I needed to do is spend the next 8 hours generating World LOD. Now I know I'll be leaving this until the very end:P Link to comment Share on other sites More sharing options...
dubiousintent Posted November 17, 2020 Share Posted November 17, 2020 If you add (or remove) any VWD/LOD textures (such as NMC, Vurt's WFO, or Ojo Bueno) from your "load order", please see the 'Checklist Item #15 & 16' entries in the wiki "Fallout NV Mod Conflict Troubleshooting" guide regarding the need to run both TES4LL and FNVLODGen; or xLODGen - Terrain LOD beta for FNV, FO3, FO4, FO4VR, TES5, SSE, TES5VR, ENDERAL. Also recommend you read the 'LOD/VWD Texture Packs' section of the wiki "FNV General Mod Use Advice" article first. -Dubious- Link to comment Share on other sites More sharing options...
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