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Animation Type Exploration Help


ajs52698

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I've been exploring HAVOK animation types and feel as though for the most part, creating a tool to generate spline and predictive animations is not possible without certain critical information. BUT, from what I can gather, quantized animation types could be possible. But I have a problem, there are no animations that use this type in Skyrim or Fallout (the only games I have that I know use HAVOK). Luckily I did manage to find a copy of HAVOK filter tools which can (as far as I'm aware) export quantized animation. The problem is to export a quantized animation I believe I need a HKX scene file. If I could acquire a scene file and was able to make a create a tool to generate quantized animations, there's still one more issue. Will the creation kit be able to generate meta data for this animation type.

 

I'm posting this here as a topic to generate a discussion on this idea and to find someone willing to lend me a scene data file.

 

I am aware that this is a very am ambitious idea and has likely been tried by many, but I thought I'd also give it a shot.

I haven't seem any news of any progress on a animation tool for years, so I my thinking is that trying cant hurt.

 

For those interested in the compression animation types which I'm basing my assumptions on, here's a WaybackMachine "capture" of the HAVOK animation type guide information. https://web.archive.org/web/20160826062838/http://anarchy.cn/manual/12/havoksdk_programmersmanual/animationcompression.html

 

Section 5.1.2 is where the critical information needed for spline compressed animations is mentioned and 5.3.4 is where needed information for predictive animations is mentioned.

 

Thanks for reading.

 

Edit : I believe I've misunderstood what scene data is. What I meant to ask for was a animation which was compressed using the quantization animation option so I can study it.

Edited by ajs52698
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