BahaZeck Posted November 16, 2020 Share Posted November 16, 2020 Good day everyone.I am working on a mod for TTW and trying to make an Auto-talking NPCI got everything right except two major issues First The NPC won't say its dialogue from the quest no matter what I do and always says something generic(in this case "sorry but I`m not at liberty to talk right now" and the NPC is a robobrainHere is what I did:Topic Condition is set to GetIsId and the npc IDNPC is friendly to the player and has its own voice type ( which only made it worse because now no dialogue appears) I looked all over the internet and did Seddon4494's last tutorial on the issue and still the same problem the second problem is that the NPC won't start its sandbox package after finishing the dialogue package even with a script that makes it do just that thanks in advance Link to comment Share on other sites More sharing options...
BahaZeck Posted November 17, 2020 Author Share Posted November 17, 2020 UPDATE: The issue was really stupid and small but if anyone encounters the same issue in the futureIt was the GAME START ENABLED optionI did not have anything that starts the quest and did NOT have this ticks so the npc Wouldn't get dialouges from it because it is NOT enabled I leave it to the moderators of the site to remove or keep this post whatever they see fit. Link to comment Share on other sites More sharing options...
Beatrice457 Posted November 24, 2020 Share Posted November 24, 2020 (edited) I did not have anything that starts the quest and did NOT have this ticks so the npc Wouldn't get dialogues from it because it is NOT enabled. NJMCDirect Ticket Pay Edited March 9, 2021 by Beatrice457 Link to comment Share on other sites More sharing options...
dubiousintent Posted November 24, 2020 Share Posted November 24, 2020 I did not have anything that starts the quest and did NOT have this ticks so the npc Wouldn't get dialogues from it because it is NOT enabledIs there a question here? (The OP was reporting WHY their dialog was not getting used: lack of a quest being started, and failure to enable ("tick") dialog options for the NPC.) -Dubious- Link to comment Share on other sites More sharing options...
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