JaydoDre Posted March 2, 2013 Share Posted March 2, 2013 (edited) I am trying to create two items that can be equipped separately: 1) an upper body tunic and 2) some pants. In order for the pants not to clip through the tunic when worn together, I assigned a part of the pants mesh to biped object "body" in the creation kit (and of course also in the "dismemberment" settings of the model itself) and then I lowered the priority of the pants so that it is lower than that of the tunic. What this should have done is make it so that when you put on the tunic, the part of the pants that's assigned to biped object "body" disappears, but instead what happens with me 2 out of 3 times is that the tunic disappears. Does this mean that the "priority" setting in the creation kit doesn't work? Please help. Below are the two objects in the creation kit Edited March 2, 2013 by Jedo_Dre Link to comment Share on other sites More sharing options...
JaydoDre Posted March 3, 2013 Author Share Posted March 3, 2013 I'm right about to start tearing out my hair. I switched things around, made sure that the pants are no longer assigned to biped object 53 but to calves. It's basically just normal shoes by now, but the upper part of the body still disappears when I put it on. What the heck is going on? Link to comment Share on other sites More sharing options...
destero Posted December 30, 2014 Share Posted December 30, 2014 I got the fu....in same problem and already teared my hair off...Your post is very old already, but if you got the solution now i would be very glad if you could share it to me :)Thanks in advance! DEST. Link to comment Share on other sites More sharing options...
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