cyslly Posted January 2, 2009 Share Posted January 2, 2009 I just updated my obse from 0011 to 0016 , then part of my saves can't be loaded(some earlier saves can be loaded while saves after a particular one can't ). I've tried obse 0015 and it is all the same. But with 0011 everything is ok...seems that those saves can only be loaded case that Oblivion is ran with obse 0011. didn't change the active mod list and load order. Please tell me what to do to run those saves in obse 0016 , thank you! Poor english ,excuse me. Link to comment Share on other sites More sharing options...
dezdimona Posted January 2, 2009 Share Posted January 2, 2009 updatind OBSE shouldn't affect your save games.Obse is a script extender and in effect just affects mods. my guess is you got a corrupted DL of it,I'd try DLing it from their site and then double check your install of it. Link to comment Share on other sites More sharing options...
bben46 Posted January 2, 2009 Share Posted January 2, 2009 There is probably a mod that relies on something from the older vereion that is different in the new one. Try disabling the mods that rely on OBSE to see which one it is, then check to see if there is a newer version available. Check the troubleshooting section at the wiki. http://cs.elderscrolls.com/constwiki/index...Script_Extender Also, the OBSE v0016 thread at Bethesda Softworks forums may have some help. http://www.bethsoft.com/bgsforums/index.ph...=obse&st=20 Link to comment Share on other sites More sharing options...
cyslly Posted January 3, 2009 Author Share Posted January 3, 2009 Well , I downloaded a new 0016 , then tried to disable the mods one by one until there is only Oblivion.esm left . The result is that those can not be loaded with 0016 but 0011 is still that way, while more saves are not readable... Plus, with 0016 a new game with all my mods on can be made, it is weird! Seems there is no way I can use Deadly Reflex(require 0015) in my current saves...Anyway , thanks for the help ,guys. kinda wanna give up... Deadly Reflex V5, pitty. Link to comment Share on other sites More sharing options...
cyslly Posted January 3, 2009 Author Share Posted January 3, 2009 I used Wrye bash to see the mods differ between the last game save that can be loaded(#30) and the first that can not be loaded(#31). Here are the results: Removed Masters (Save 30 - Tyrande - Cheydinhal, Level 3, Playing Time 18.45.42.ess):• OOO-Level_Normal.esp Added Masters (Save 31 - Tyrande - The Main Ingredient, Level 3, Playing Time 21.38.54.ess):• Unofficial Oblivion Patch.esp • OOO-Level_Stock.esp • Exterior Actors Have Torches 1.3 DT.esp • Exterior Actors Have Torches 1.3 CT.esp • Bashed Patch, 0.esp So this is the gape between Heaven and Hell... Any ideas? Link to comment Share on other sites More sharing options...
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