Deleted1764803User Posted March 3, 2013 Share Posted March 3, 2013 Currently, it seems that the game only checks if you have stamina that is greater than 0 to launch an attack is their any way to make the game instead check if you have sufficent stamina? Link to comment Share on other sites More sharing options...
BrotherBob Posted March 3, 2013 Share Posted March 3, 2013 If you are looking for the player's Stamina, try: Player = Game.GetPlayer()Player.GetActorValue("Stamina") Link to comment Share on other sites More sharing options...
Deleted1764803User Posted March 3, 2013 Author Share Posted March 3, 2013 If you are looking for the player's Stamina, try: Player = Game.GetPlayer()Player.GetActorValue("Stamina") Idealy I'd like both the player and the ai run the check every time they attempt to power bash or power attack Link to comment Share on other sites More sharing options...
BrotherBob Posted March 4, 2013 Share Posted March 4, 2013 Honestly, I'm not sure how you would implement it, but checking for Actor Values is relatively easy. http://www.creationkit.com/GetActorValue_-_Actor Link to comment Share on other sites More sharing options...
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