DarkVesemir Posted March 3, 2013 Share Posted March 3, 2013 (edited) I make aftermath-type plugin: after finalization some quest many objects will enable: static objects, movable, markers (not map markers), NPC. Before that all new objects are disabled, it enabled with script. But before game have crashed when I open map. There are no problems after enable, after script's finalization.What's wrong? What type of objects can make this error? Edited March 3, 2013 by DarkVesemir Link to comment Share on other sites More sharing options...
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