Skree000 Posted January 15, 2009 Share Posted January 15, 2009 I UV unwrap stuff all day long at work. I wouldnt mind giving your model a shot if you want a quality professional unwrap done. You'll have to prepare yourself for critiques though, when you unwrap something, every single vertex and polygon is exposed for me to see and any errors or modelling mistakes will be revealed. If you want to receive criticisms that is (only to help improve the model overall i mean. Not to insult anyone, everyone makes things in iterations until they get critiqued to make it better) Link to comment Share on other sites More sharing options...
flickone Posted January 15, 2009 Author Share Posted January 15, 2009 I UV unwrap stuff all day long at work. I wouldnt mind giving your model a shot if you want a quality professional unwrap done. You'll have to prepare yourself for critiques though, when you unwrap something, every single vertex and polygon is exposed for me to see and any errors or modelling mistakes will be revealed. If you want to receive criticisms that is (only to help improve the model overall i mean. Not to insult anyone, everyone makes things in iterations until they get critiqued to make it better) Mind giving me a contact via MSN or ICQ??? Pm me :thumbsup: Link to comment Share on other sites More sharing options...
Kewin568 Posted January 15, 2009 Share Posted January 15, 2009 No freaking way, that armor is dah BOMB!!! :banana: Link to comment Share on other sites More sharing options...
Baelkin Posted January 16, 2009 Share Posted January 16, 2009 i allready re;eased a mesh about 5 days ago and nobody uvpammed it :wallbash: what can i say you made me do it iam working on uv map for the helm now maybe if everything goes good iam gonna release it today. :smile: I really hate UV unwrapping and it takes me ages to get an even halfway decent result, especially on objects that are cylindrical in nature like heads and helmets. Model looks awesome though, can't wait to see what people might do with it. :D Link to comment Share on other sites More sharing options...
flickone Posted January 16, 2009 Author Share Posted January 16, 2009 Guys i had enough of that i just dare that mapping i gave it a try and made UV myself check out this link and dl file and you can start texturing :smile: http://www.fallout3nexus.com/downloads/file.php?id=3047 Link to comment Share on other sites More sharing options...
dsentius Posted January 16, 2009 Share Posted January 16, 2009 I'll give it a go at texturing, although don't rely on me to give good results. I've never made a texture directly off a UV Map. Link to comment Share on other sites More sharing options...
SpeedyB64 Posted January 16, 2009 Share Posted January 16, 2009 Great Job, looks good! (I DLed the helm, I can give texturing a shot although I have very little experience with that, Zioko could do a better job I think) Link to comment Share on other sites More sharing options...
dsentius Posted January 16, 2009 Share Posted January 16, 2009 See now I'm too stupid to figure out how to fix this, I'm placing stuff on the UV map, save it, then reapply the texture in milkshape and I don't even see my textures :wallbash:Someone else is gonna have to do the texturing, I have no idea what I'm doing.But hey, if you need any REskinning done, I'm the one to ask...sorta. I actually know what I'm doing if I'm REskinning. Link to comment Share on other sites More sharing options...
Riain Posted January 16, 2009 Share Posted January 16, 2009 Sweet! I got Blender to apply your uv mask even though I only played with that program on a very small scale ages ago. Therefore, I can actually see what happens when I edit texture. Not that I am putting myself forward as acutally creating the texture but I will have some fun. I am currently retexturing the old power suit and adding glow maps and things. So this might be fun. No doubt someone can do better then me. :) Only problem is blender likes to lock up on me a lot... Link to comment Share on other sites More sharing options...
Skree000 Posted January 16, 2009 Share Posted January 16, 2009 OK ive got your model, ill give it a go. Its 1:50am right now, but i dont work until 10am tomorrow hehe. And all i do at work anyways is unwrap stuff LOL Link to comment Share on other sites More sharing options...
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