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GECK--Wav files


Kyrenjai

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I need a female voice for my newly-created female companion but can't figure out how to do this. I can do a text-to-speech for the few lines of dialogue I have given her so far. But how do I get the now saved wav.files (that are currently in the Data-Sound-Voice-FemaleCompanion Folder) into GECK and ultimaely into the Game? I did try to follow a tutorial on dialogue and lip sync but in GECK it Saved the Recordings but Playback or Preview had no Sound. The text-to-speech one did. Any help would be very much appreciated. TY

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First, can you link the tutorial?

 

Second, there are a couple things to be aware of here; first is file format. FNV is EXTREMELY picky about sound files, and the format is VERY restrictive. They MUST be, for wav files, mono, 16-bit sample size, and 22 or 44.1KHz sample rate.

 

The other thing is, the file paths for voices are SET IN STONE. You may NOT deviate from the following structure:

 

%NewVegasDirectory%\Data\Sound\Voice\ModFile.extension\VoiceType\File.extension

 

Taking as an example Willow, the filepath for her voice files is:

 

%NewVegasDirectory%\Data\Sound\Voice\NVWillow.esp\WillowsVoice\File.extension

 

Also, looking at my installed mods, all of them prefix the voice files with DialogQuestName_file; I suspect that this is a requirement; If it were a few of them, I would suspect a Best Practice, but with ALL of them, I suspect that QuestName_ is an engine requirement.

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