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1.5.3. Any help appreciated to find what is causing crashes


spartasmaximus

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Good day, I hope this message finds you ok. To anyone helpful enough that stumble across by this, who has more knowledge than I do, please let me know if you can help.

It has been crashing in open battlefields, after the battle when it comes time to take a lord prisoner.

But never during, or after sieges...which confuses me.

The following is what I get from bettter exception window:

 

 

Inner exception callstack: at TaleWorlds.CampaignSystem.ViewModelCollection.PartyCharacterVM.RefreshValues()
at TaleWorlds.CampaignSystem.ViewModelCollection.PartyCharacterVM..ctor(PartyScreenLogic partyScreenLogic, Action`1 setSelected, Action`4 onTransfer, Action`1 onShift, PartyVM partyVm, TroopRoster troops, Int32 index, TroopType type, PartyRosterSide side, Boolean isTroopTransferrable, String fiveStackShortcutKeyText, String entireStackShortcutKeyText)
at TaleWorlds.CampaignSystem.ViewModelCollection.PartyVM.InitializePartyList(MBBindingList`1 partyList, TroopRoster currentTroopRoster, TroopType type, Int32 side)
at TaleWorlds.CampaignSystem.ViewModelCollection.PartyVM.InitializeTroopLists()
at TaleWorlds.CampaignSystem.ViewModelCollection.PartyVM..ctor(Game game, PartyScreenLogic partyScreenLogic, String fiveStackShortcutkeyText, String entireStackShortcutkeyText)
at SandBox.GauntletUI.GauntletPartyScreen.TaleWorlds.Core.IGameStateListener.OnActivate()
at TaleWorlds.Core.GameState.HandleActivate()
at TaleWorlds.Core.GameStateManager.OnPushState(GameState gameState)
at TaleWorlds.Core.GameStateManager.DoGameStateJobs()
at TaleWorlds.Core.GameStateManager.PushState(GameState gameState, Int32 level)
at TaleWorlds.CampaignSystem.PlayerEncounter.DoLootParty()
at TaleWorlds.CampaignSystem.PlayerEncounter.UpdateInternal()
at TaleWorlds.CampaignSystem.SandBox.CampaignBehaviors.EncounterGameMenuBehavior.game_menu_encounter_on_init(MenuCallbackArgs args)
at TaleWorlds.CampaignSystem.GameMenus.GameMenu.RunOnInit(Game game, MenuContext menuContext)
at TaleWorlds.CampaignSystem.MenuContext.HandleStates()
at TaleWorlds.CampaignSystem.MapState.OnMapConversationOver()
at SandBox.GauntletUI.Map.GauntletMapConversation.TaleWorlds.CampaignSystem.IConversationStateHandler.OnConversationUninstall()
at TaleWorlds.CampaignSystem.ConversationManager.EndConversation()
at TaleWorlds.CampaignSystem.ViewModelCollection.MissionConversationVM.ExecuteContinue()
at SandBox.GauntletUI.Map.GauntletMapConversation.OnContinue()Outer exception callstack: at System.RuntimeMethodHandle.InvokeMethod(Object target, Object[] arguments, Signature sig, Boolean constructor)
at System.Reflection.RuntimeMethodInfo.UnsafeInvokeInternal(Object obj, Object[] parameters, Object[] arguments)
at System.Reflection.RuntimeMethodInfo.Invoke(Object obj, BindingFlags invokeAttr, Binder binder, Object[] parameters, CultureInfo culture)
at TaleWorlds.Library.Common.InvokeWithLog(MethodInfo methodInfo, Object obj, Object[] args)
at TaleWorlds.Library.ViewModel.ExecuteCommand_Patch1(ViewModel this, String commandName, Object[] parameters)
at TaleWorlds.GauntletUI.Data.GauntletView.OnCommand(String command, Object[] args)
at TaleWorlds.GauntletUI.Widget.EventFired(String eventName, Object[] args)
at TaleWorlds.GauntletUI.ButtonWidget.HandleClick()
at TaleWorlds.GauntletUI.ButtonWidget.OnMouseReleased()
at TaleWorlds.GauntletUI.EventManager.MouseUp()
at TaleWorlds.GauntletUI.UIContext.UpdateInput(InputType handleInputs)
at TaleWorlds.Engine.Screens.ScreenManager.Update()
at TaleWorlds.Engine.Screens.ScreenManager.Tick_Patch1(Single dt)

 

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