Zelyix Posted March 3, 2013 Share Posted March 3, 2013 http://i.minus.com/j60qsb8WmfydC.jpg As you can see from the picture above, there is something really wrong with this mod for me.... I am out of ideas on what to do, I have tried every option I can think off. Which BTW is not a hole lot.... I really want to get this body replacer to work for me, and I would greatly appricate all help I can get! Please I beg! Link to comment Share on other sites More sharing options...
DrakeTheDragon Posted March 3, 2013 Share Posted March 3, 2013 Looks like a Vanilla foot texture wrapped over the whole body to me. That's some positive points.For one, the replacement body 'meshes' appear to work totally fine.For two, the texture assignments to the races appear to work fine as well. That's a foot texture and a foot texture it should be.What didn't work now seems to be the replacement of the foot texture with the full-body texture from the mod. Provided the texture files were installed the same way as the mesh files, they should be at their proper places.As the mesh replacements work already either Archive Invalidation was applied correctly already or this is not the Steam version of the game.If it isn't the Steam version of the game, that's good news, as things will be a lot easier. All that's missing then should be proper Archive Invalidation. No other solution but BSA Redirection is really advisable anymore today. BSA Redirection can be applied through the Oblivion Mod Manager (OBMM)'s Archive Invalidation Utilities by selecting it and sticking with default options (BSA Redirection does not have any options), Wrye Bash's Replacer tab and similar steps, or by installing the famous mod "ArchiveInvalidationInvalidated!". I've heard the Nexus Mod Manager (NMM) also provides a means to apply BSA Redirection for Archive Invalidation, but I wasn't able to check it for myself without my game drive up and operational again. They all do the same, placing an empty dummy BSA into your data folder and altering the "sArchiveList" entry inside your "Oblivion.ini" so the dummy gets inserted into the place of the only BSA ever requiring Invalidation for its contents, and as such the need for Archive Invalidation itself gets eliminated once and for all.Afterwards you only need to make sure there are no left-over "Archive Invalidation.txt" files found in your folder(s) anymore, or they will instruct the game to use external file X over internal file X from inside the "empty" dummy BSA, which can cause multiple random issues. These files were created via out-dated solutions to Archive Invalidation applied through the tools earlier or by following an out-dated readme telling you to place file entries into this file by hand for Archive Invalidation to apply. Link to comment Share on other sites More sharing options...
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