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Strange Shadow


VectorPlexus

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I'm doing a animated mesh, and I've got the animation parts to work... but... now I have a very peculiar problem:

 

 

In some positions, there's an awful shadow going all over the mesh (well, most part of it), and it only happens outside... inside its ok. The mesh it self, when not animated, displays properly.

 

I've tried to squash the weight paints in both 3DS and Blender to 4 bones per vertex and cleared all the vertex that had a weight value smaller than 0.1 this issue appears to be the same reported here by Prometheus:

 

http://niftools.sourceforge.net/forum/viewtopic.php?f=38&t=3362

 

I've done everything and still having the same problem. And no, its not the normal map, because I already tested with, without and with a a clear normal map.

 

Thanks in advance

Edited by VectorPlexus
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