Nootau Posted March 4, 2013 Share Posted March 4, 2013 When I add a weapon mod to a weapon, even if it is just a extended magazine or a scope, the weapon's damage drops dramatically. I have the FOIP patch for the two mods but it doesn't seem to change anything. I have tried to place WMK at the top of the load order to allow its numbers to be over written but it didn't seem to change anything. <Load Order> Fallout3.esmAnchorage.esmThePitt.esmBrokenSteel.esmPointLookout.esmZeta.esmCRAFT.esmCALIBR.esmProject Beauty.esmEVE.esmFO3 Wanderers Edition - Main File.esmMart's Mutant Mod.esmFO3 Wanderers Edition - Alternate Travel.espRH_IRONSIGHTS.esmProject Beauty- Broken Steel.espProject Beauty- Point Lookout.espFO3 Wanderers Edition - Main File.espFO3 Wanderers Edition - DLC Anchorage.espFO3 Wanderers Edition - DLC The Pitt.espFO3 Wanderers Edition - DLC Broken Steel.espFO3 Wanderers Edition - DLC Point Lookout.espFO3 Wanderers Edition - DLC Mothership Zeta.espFO3 Wanderers Edition - Optional Restore Tracers.espFO3 Wanderers Edition - Optional VATS Realtime.espFO3 Wanderers Edition - Optional Restore Tracers (automatics only).espFO3 Wanderers Edition - Project Beauty.espWeaponModKits.espWeaponModKits - BrokenSteel.espWeaponModKits - OperationAnchorage.espWeaponModKits - PointLookout.espWeaponModKits - ThePitt.espWeaponModKits - Zeta.espWeaponModKits - FWE Master Release.espEVE.espEVE Operation Anchorage.espEVE - FWE Master Release.espEVE - FWE Master Release (pulse fix).espEVE Anchorage - FWE DLC Anchorage.espEVE - FWE with WeaponModKits.espMart's Mutant Mod.espMart's Mutant Mod - DLC Anchorage.espMart's Mutant Mod - DLC The Pitt.espMart's Mutant Mod - DLC Broken Steel.espMart's Mutant Mod - DLC Point Lookout.espMart's Mutant Mod - DLC Zeta.espMart's Mutant Mod - Master Menu Module.espMart's Mutant Mod - Project Beauty.espMart's Mutant Mod - FWE Master Release + Project Beauty.espRH_EVE_Bridge.espRH_WMK_Bridge.espRH_FWE_Bridge.espRH_IronSights_RemoveReticule.espRealistic Megaton Shack v1.2b.esp Link to comment Share on other sites More sharing options...
Nootau Posted March 4, 2013 Author Share Posted March 4, 2013 I think I found the true issue. Iron sights's patch with WMK is overriding the damage values.. Though if i switch the order, the aiming down the sights are messed up on some of the weapons. I am testing manually changing the ones i use to the RH-IS's settings for now. Link to comment Share on other sites More sharing options...
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