AlduinWorldEater Posted March 4, 2013 Share Posted March 4, 2013 (edited) If it ain't one thing it's a thousand others... Title says it all. Got a fair lag problem in the Ragged Flagon, both in the main chamber and the cistern. I want to say it's caused by the light beaming in from overhead, but I'm not 100% on that. I've already looked at http://skyrim.nexusmods.com/mods/12801 ...but it utterly confused me. Anyone know of any fixes? EDIT: It's not a texture pack, I haven't installed any textures except for the optional CBBE face textures. Edited March 4, 2013 by AlduinWorldEater Link to comment Share on other sites More sharing options...
Georgiegril Posted March 4, 2013 Share Posted March 4, 2013 You might look at your graphics settings. Between the light and the water and the shadows, there are several possible causes for lagging.If you are using FXAA or AO, those would be the first things I'd look into. Also any ENB like mods.Then I'd look at your water reflectivity settings, particle settings, (in your prefs ini) as well as your driver settings (like if you are using transparency multisampling or suchlike). Link to comment Share on other sites More sharing options...
AlduinWorldEater Posted March 4, 2013 Author Share Posted March 4, 2013 You might look at your graphics settings. Between the light and the water and the shadows, there are several possible causes for lagging.If you are using FXAA or AO, those would be the first things I'd look into. Also any ENB like mods.Then I'd look at your water reflectivity settings, particle settings, (in your prefs ini) as well as your driver settings (like if you are using transparency multisampling or suchlike). I know my hardware's crap, so I probably need to dive into my .ini files. Any suggestions as to what to edit/how to edit it? Link to comment Share on other sites More sharing options...
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