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Help creating a new/unique weapon,


Astorius

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I want to try my hand at creating a new weapon, but don't know where to start.

I have the concept worked out, and I'd like someone to guide me through the process of creating this weapon.

 

Concept: An electro-shock stunner. It fires as the liberty prime laser projectile, and on hit, electrifies the opponent, dealing little damage, like the dart gun. On a critical, it paralyzes the target like the paralyzing punch. Important graphic-wise would be the visual and audible crackling of electricity, letting the player know that they have stunned a target.

 

If I can figure out how to make this work, I'd like to make a large selection of nonlethal weapons for the stealthier player, including flashbangs to stun opponents and make them fall over, a cattle prod, and modified sleep dart-firing sniper rifle.

While I'm sure this is feasible, I have no idea where to start.

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What exactly is you need help with? The whole process from start to finish? I'm not sure how basic to make this.

 

First, you need a 3d model of your weapon, unless you have money to burn I'd suggest Blender. Get it here -> Blender.org

 

After you have Blender, don't freak out when you see its interface, go here -> Blender Wiki and read the tutorials.

Then model your weapon, texture it and turn it into a nif file using NifSkope. A tutorial on how to do that can be found here -> Jaysus' Tutorial You'll want my Blender version.

 

After all that's done you'll need to set it up in the GECK; information on that subject can be found on the official wiki, here-> GECK Wiki

Some of the stuff you want to do with the gun -making it stun people- might be possible with a modified version of the Mezatron script, I don't actually know much about the GECK.

 

If you need more help just ask around, though it would be nice if you could be more specific.

 

Good Luck! :thumbsup:

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well, sorry if i "enter" your topic, but i have a (small?) problem adding a new weapon too.

 

i´ve done a new (and working) model, testet it as a replacement first and it worked fine. then i opened up geck, created a new .esp and loadet up the main file. i created a new unique gun at world objects - static. then i created a 2handhandle gun in items-weapon-2handhandle. until this point everything looks good (i transfered all internal weapon setting from another weapon first for not to get a bug from a wrong config), but if i add the new .esp and run f3 i get the following error if i want to add the gun by the console:

 

scripts:script ´syswindowcompileandrun´, line1:

item ´0100eaa´ not found for parameter objectid.

compiled script not saved!

 

any suggestions at what point i could have made a mistake?

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hi,

 

yes, i can preview it without any problems. textures are too the correct ones so this (hopefully) should not be the problem.

i dropped the old .esp and created a new one for testing, but still the same problem.

in geck under static-weapons-2handhandle i edited the 1stpersonminigun entry and changed it to 1stpersonminigunperfo linked to the new weaponmodel.nif.

 

after that i moved to items-weapon-2handhandle and edited the weapouniquems18minigun into weapuniqueperforator to get a new entry with new id. inside it´s setting i changed the name eugene to perforator, in the art and sound tab i changed the model again to my nif and changed the 1st person model object to my static entry (1stpersonminigunperfo). after that i saved my esp, put it again in fomm and started. but the error message still keeps the same. (i already added a second map-esp where i placed the gun somewhere in the world, but again it does not appear).

 

any idea what the heck i could have made wrong? do i have to rename something inside of my .nif maybe? (as i said, it was a replacement for the normal miniguns first, so it´s the old minigun.nif with new meshes and textures).

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