Astorius Posted January 2, 2009 Share Posted January 2, 2009 I want to try my hand at creating a new weapon, but don't know where to start.I have the concept worked out, and I'd like someone to guide me through the process of creating this weapon. Concept: An electro-shock stunner. It fires as the liberty prime laser projectile, and on hit, electrifies the opponent, dealing little damage, like the dart gun. On a critical, it paralyzes the target like the paralyzing punch. Important graphic-wise would be the visual and audible crackling of electricity, letting the player know that they have stunned a target. If I can figure out how to make this work, I'd like to make a large selection of nonlethal weapons for the stealthier player, including flashbangs to stun opponents and make them fall over, a cattle prod, and modified sleep dart-firing sniper rifle.While I'm sure this is feasible, I have no idea where to start. Link to comment Share on other sites More sharing options...
R4byde Posted January 3, 2009 Share Posted January 3, 2009 What exactly is you need help with? The whole process from start to finish? I'm not sure how basic to make this. First, you need a 3d model of your weapon, unless you have money to burn I'd suggest Blender. Get it here -> Blender.org After you have Blender, don't freak out when you see its interface, go here -> Blender Wiki and read the tutorials. Then model your weapon, texture it and turn it into a nif file using NifSkope. A tutorial on how to do that can be found here -> Jaysus' Tutorial You'll want my Blender version. After all that's done you'll need to set it up in the GECK; information on that subject can be found on the official wiki, here-> GECK WikiSome of the stuff you want to do with the gun -making it stun people- might be possible with a modified version of the Mezatron script, I don't actually know much about the GECK. If you need more help just ask around, though it would be nice if you could be more specific. Good Luck! :thumbsup: Link to comment Share on other sites More sharing options...
LordNighthawk4 Posted January 3, 2009 Share Posted January 3, 2009 well, sorry if i "enter" your topic, but i have a (small?) problem adding a new weapon too. i´ve done a new (and working) model, testet it as a replacement first and it worked fine. then i opened up geck, created a new .esp and loadet up the main file. i created a new unique gun at world objects - static. then i created a 2handhandle gun in items-weapon-2handhandle. until this point everything looks good (i transfered all internal weapon setting from another weapon first for not to get a bug from a wrong config), but if i add the new .esp and run f3 i get the following error if i want to add the gun by the console: scripts:script ´syswindowcompileandrun´, line1:item ´0100eaa´ not found for parameter objectid.compiled script not saved! any suggestions at what point i could have made a mistake? Link to comment Share on other sites More sharing options...
deliverance6 Posted January 3, 2009 Share Posted January 3, 2009 @ above, not @ starter-- player.additem 0100eaa 1 *1 being the quantity of the item other than that, try loading the plugin via FOMM (fallout mod manager) or try adding it to a chest and then placing that somewhere Link to comment Share on other sites More sharing options...
LordNighthawk4 Posted January 4, 2009 Share Posted January 4, 2009 tested it again, put it at some location and in a box but still the same - the locations stay empty and trying to add via console drops me the same error message :-/ Link to comment Share on other sites More sharing options...
R4byde Posted January 4, 2009 Share Posted January 4, 2009 There might be a problem with your model, can you preview the nif with the GECK? Link to comment Share on other sites More sharing options...
LordNighthawk4 Posted January 4, 2009 Share Posted January 4, 2009 hi, yes, i can preview it without any problems. textures are too the correct ones so this (hopefully) should not be the problem.i dropped the old .esp and created a new one for testing, but still the same problem.in geck under static-weapons-2handhandle i edited the 1stpersonminigun entry and changed it to 1stpersonminigunperfo linked to the new weaponmodel.nif. after that i moved to items-weapon-2handhandle and edited the weapouniquems18minigun into weapuniqueperforator to get a new entry with new id. inside it´s setting i changed the name eugene to perforator, in the art and sound tab i changed the model again to my nif and changed the 1st person model object to my static entry (1stpersonminigunperfo). after that i saved my esp, put it again in fomm and started. but the error message still keeps the same. (i already added a second map-esp where i placed the gun somewhere in the world, but again it does not appear). any idea what the heck i could have made wrong? do i have to rename something inside of my .nif maybe? (as i said, it was a replacement for the normal miniguns first, so it´s the old minigun.nif with new meshes and textures). Link to comment Share on other sites More sharing options...
deliverance6 Posted January 4, 2009 Share Posted January 4, 2009 if you can package all the files up ill take a look at them for you. stick a .rar file here or somthing Link to comment Share on other sites More sharing options...
LordNighthawk4 Posted January 4, 2009 Share Posted January 4, 2009 http://tnp.madtracker.net/perforator.zip i hope i included everything necessary (the old and the new .esp are includet), thx for having a look at it. Link to comment Share on other sites More sharing options...
deliverance6 Posted January 4, 2009 Share Posted January 4, 2009 Use the Nif File in the attatched .zip. it "should" work fine aslong as you just overwrite you're old one with it. re-exported from 3dmax for you and fixed the texture paths and animation :) Link to comment Share on other sites More sharing options...
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